Ptalk problem and possible psolution
Posted: Thu May 28, 2009 5:22 pm
Setting USE_PLURAL_OBJECTS breaks Ptalk. It's the routine WordIsNumber in objlib.h, used by the plural object code.
I'm looking at ConverseMenu_no_menus in dialogue.hug of the Future Boy! source code and seeing how to adapt GetDial. If I come up with something good, I'll throw it on here.
UPDATE: I commented out the line "string(tempquip, parse$, 1)" in the GetDial routine. That's working for me. Also, a bug where I remove the character the player is speaking to in a Respond case was printing "You can't talk to that!" ten or fifteen times. Don't know why, don't know why it's not happening now.
I'm looking at ConverseMenu_no_menus in dialogue.hug of the Future Boy! source code and seeing how to adapt GetDial. If I come up with something good, I'll throw it on here.
UPDATE: I commented out the line "string(tempquip, parse$, 1)" in the GetDial routine. That's working for me. Also, a bug where I remove the character the player is speaking to in a Respond case was printing "You can't talk to that!" ten or fifteen times. Don't know why, don't know why it's not happening now.