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Ptalk problem and possible psolution

Posted: Thu May 28, 2009 5:22 pm
by Johnny
Setting USE_PLURAL_OBJECTS breaks Ptalk. It's the routine WordIsNumber in objlib.h, used by the plural object code.

I'm looking at ConverseMenu_no_menus in dialogue.hug of the Future Boy! source code and seeing how to adapt GetDial. If I come up with something good, I'll throw it on here.

UPDATE: I commented out the line "string(tempquip, parse$, 1)" in the GetDial routine. That's working for me. Also, a bug where I remove the character the player is speaking to in a Respond case was printing "You can't talk to that!" ten or fifteen times. Don't know why, don't know why it's not happening now.

Additionally

Posted: Tue Jun 02, 2009 4:42 pm
by Johnny
I didn't understand why that line was there as a variable was already set to the string array resulting from string(tempquip, parse$) a couple of lines up.

Working my way through the Hugo Book and this game is back on track.