abit larger dimensions of the tiles. pretty Please? :D
Posted: Thu Dec 31, 2009 11:16 am
Hey guys, long time no see... It's great seeing a grand following of this work of Art by his truly, Mr. Chris Hopkins.
I can remember the day when I first saw this program, I was like 20ish, now i am almost 30ish this year (shhhh, do not tell anyone yet! :P) And it required a passcode.... Ahh the days of Shareware. But no fear here! When I spread the gospel of the great ACK (version 2.2) and all that jazz, out of the blue came Chris :) I think it was only Jolt Country I passed the word. And I am happy to be apart of the splender of the Kit. :D
But now, enough of my long winded conversations to the public of this still outstanding Forum :D
Chris, old boy, I love the Kit, but is there anyway I can use a higher pixel count, like instead of the dimensions of the tiles given now, say, about 70 by 70 pixels?
It would make my games alot more detailed, and I am expecting the world from this great program, I just do well with that higher count.
I hope it's not alot I am asking... And so far, I am doing well with texturing of sprites. For instance, RaycastingGameMaker 4.37 by Bithandler, uses 64 by 64 pixels... Which is a great walk around.
Anyways I am outtie, and take care all!
Black Metal ist Krieg ;)
I can remember the day when I first saw this program, I was like 20ish, now i am almost 30ish this year (shhhh, do not tell anyone yet! :P) And it required a passcode.... Ahh the days of Shareware. But no fear here! When I spread the gospel of the great ACK (version 2.2) and all that jazz, out of the blue came Chris :) I think it was only Jolt Country I passed the word. And I am happy to be apart of the splender of the Kit. :D
But now, enough of my long winded conversations to the public of this still outstanding Forum :D
Chris, old boy, I love the Kit, but is there anyway I can use a higher pixel count, like instead of the dimensions of the tiles given now, say, about 70 by 70 pixels?
It would make my games alot more detailed, and I am expecting the world from this great program, I just do well with that higher count.
I hope it's not alot I am asking... And so far, I am doing well with texturing of sprites. For instance, RaycastingGameMaker 4.37 by Bithandler, uses 64 by 64 pixels... Which is a great walk around.
Anyways I am outtie, and take care all!
Black Metal ist Krieg ;)