Magic Points using a standard template.
Posted: Sun Mar 28, 2010 2:06 am
If you use the F3 option to create a new game you get a template that (unlike say the Ultima template) doesnt have a cast option - but does have magic points (MPs).
Im just finishing a little game based on The Odyssey (as in Greeks and Trojans etc) and I'm conscious that at present there is no way for my player to cast spells and therefore use up magic points....
Is this a minor design flaw or have I missed the point? Is the best and easiest solution to redesign the template?
Im just finishing a little game based on The Odyssey (as in Greeks and Trojans etc) and I'm conscious that at present there is no way for my player to cast spells and therefore use up magic points....
Is this a minor design flaw or have I missed the point? Is the best and easiest solution to redesign the template?