Using custom PALETTE.BMP file in ACK.
Posted: Wed May 26, 2010 4:00 pm
So far I've usually tried to convert new graphics sets to the default ACK palette, but now find it necessary to use a new palette of my own design to make some fancier tiles work right.
First I gathered and edited all the tiles i wanted to use and put them in one big file in Photoshop and saved the palette. Then I divided all my tiles up into 320x200 sets for importing to ACK, loaded the master palette I created, and saved them each with the same palette. Then I saved one of them to the game dir as PALETTE.BMP.
When I loaded the game and editors I had to change the text colors so i could read the menus and such. But then when I go into the tile editor and view the palette it is still the default ack palette. And when I import tiles from the sets using the new palette they look fine while i am selecting a tile for import but once it is imported into ACK it still uses the default ACK palette and just looks like a random mess.
First I gathered and edited all the tiles i wanted to use and put them in one big file in Photoshop and saved the palette. Then I divided all my tiles up into 320x200 sets for importing to ACK, loaded the master palette I created, and saved them each with the same palette. Then I saved one of them to the game dir as PALETTE.BMP.
When I loaded the game and editors I had to change the text colors so i could read the menus and such. But then when I go into the tile editor and view the palette it is still the default ack palette. And when I import tiles from the sets using the new palette they look fine while i am selecting a tile for import but once it is imported into ACK it still uses the default ACK palette and just looks like a random mess.