#12. Tony Hawk's Pro Skater 2
Several years ago while shopping at the mall with my wife, she decided to check out a new women's clothing store so I opted to wait outside on a bench. Before long boredom overtook me and as my mind wandered I began mentally putting together potential skate paths. A guy could start at the top of the escalator, I imagined, railslide all the way to the bottom, transition to the top of the ATM machine, ollie off of that and grind down the hand rail next to the steps, landing in the small fountain at the bottom of the stairs. As I put the line together I could imagine Tony Hawk actually performing the tricks. That's the day I realized I should probably take a break from playing Tony Hawk's Pro Skater 2.
In 1997 Sega released Top Skater, an arcade game in which players stand on top of a virtual skateboard and race down skate-friendly tracks performing tricks and racing against the clock. It was the first 1st person (well, 3rd person) 3D skateboarding game I had ever seen, and I loved it. Every day I dreamed that some day Sega would port that game to either the Sega Saturn or the PlayStation. They did neither, but the following year a Japanese company released Street Boarders. Being a Japan-only release you couldn't buy it here in the states, so I downloaded it. It was the first PlayStation game I ever downloaded; at 56k, it took me about 3 straight days. The game itself wasn't too deep and it didn't have the same feeling of "freedom" that Top Skater had, but it was the first third person skateboarding game for the PlayStation and I played the crap out of it. (Those wanting to check it out don't need to import it; Electronc Arts purchased the distribution rights, and released it in the US the following year as Street Sk8er, because they're hip like that yo.)
Then along came Tony Hawk, which changed everything. Tony Hawk took the concept of a third-person skateboard game and dropped the player into a 3D environment in which gamers could roam, explore, and skate. The skate parks included within the game were like what people would build if money were no object, but what was even more entertaining were the real life locations -- the schools and warehouses, where anything you saw could be used as a place to skate.
Tony Hawk's Pro Skater went from a game to a franchise with the release of Tony Hawk's Pro Skater 2. If there was one problem with the original game it was that linking tricks together, especially on the wide-open levels, was difficult to do. (The only way to link tricks was through grinds and railslides.) In THPS2, Neversoft/Activision introduced "the manual" (what most of you would call "a wheelie"). Manuals counted as a trick of their own, which allowed virtual skateboarders to link together dozens of tricks and rack up monstrous scores. In the first game, the goal was to pull off monster tricks. In the second game, the goal was to find ways to link them.
THPS2 is full of fanciful levels. In the first level (the warehouse) gamers can launch a helicopter by sliding across its blades, and open a secret door by grinding across a mounted airplane propeller. But for every outlandish level, there's a realistic one as well. I had the weirdest deja vu experience once while watching a documentary about a skatepark in Marseilles, France. I knew I had seen it before, but I couldn't remember where. Eventually I realized that the skatepark is one of the locations in Tony Hawk 2.
If you ever tire of the game's single-player modes, there are some great multi-player options as well. One of the most fun is Graffiti, where up to four skaters skate in a single level. By performing tricks, skaters can change the color of that part of the park their color; however, you can steal it back by performing a trick worth more points in the same area. There's also a "HORSE" mode where players can go head to head, one-upping each other. You can also play tag -- whoever's "it" when time runs out loses. All of these are fun and different enough from the single-player mode that they don't compete directly with it.
The game also includes one of the greatest soundtracks of all time. The CD medium afforded developers the ability to include full-length, CD-quality songs in their games, and Activision spared no expense in licensing some great songs for the game. Along with heavy hitters like Rage Against the Machine, Papa Roach, Anthrax and Public Enemy and Bad Religion, the company exposed gamers to lesser known bands such as Powerman 5000, the Dub Pistols, and Fu Manchu. Even when I wasn't playing the game, I was listening to the soundtrack. I eventually saw Fu Manchu live in concert as a direct result of being exposed to the band in this game.
Maybe this is a stretch or a bit hokey, but you know how Jake Skully in Avatar was finally able to run again thanks to his big blue alien Avatar? That's how I felt when playing Tony Hawk 2. I had the mind to be a skater, I just didn't have the body. I had always wondered what it might be like to skate the biggest ramps and pull off monster tricks, and in THPS2, albeit virtually, I finally get to see. In THPS2, you can play as Tony Hawk or any number of other professional skateboarders, both famous and obscure. Unlock enough things (or find the cheat codes) and you can play as Officer Dick or Spider-man, too. If none of those meet your needs, you can create your own character and adjust his/her skills to your liking as well. It's pretty easy to make one that looks like you, although in my case, I can never quite make them fat enough. The goatee, hair and nose are spot on, however.
The series went downhill after THPS2. In part 3 the developers introduced "the revert", another move that made it easier -- a little too easy, perhaps -- to link tricks together. Before long developers changed the format of the series into a virtual adventure. ("Go here. Talk to this guy. Go skate that. Do this trick.") For getting a game so right in 1999, developers have been getting it so wrong ever since then.
The spiritual successor to Tony Hawk Pro Skater 2 is not even a Tony Hawk game; it's the Skate series (Skate, Skate 2, and Skate 3, all for the PS3/360). But if Skate is the quintessential "skateboard simulator", Tony Hawk Pro Skater 2 is a great -- if not the best -- arcade-style skateboarding game of all time. It's well balanced, it's enjoyable, and more than ten years later, it's still fun.
Tony Hawk Pro Skater 2 made its debut on the original PlayStation, which means you can play it on the PSX, PS2, or PS3. It was also released for the Dreamcast, the Nintendo 64, and the original Xbox. On your computer, you can either track down the PC version, or play the PlayStation version using an emulator (ePSXe). Most recently the game was ported to the iPhone, although like many iPhone games designed with a joystick in mind the control system is clunky. To add insult to injury, the original soundtrack has been replaced.