ACK Mega Patch v0.7
Posted: Tue Aug 30, 2011 1:05 pm
Version 0.7 of the ACK mega-patch has been released and can be downloaded from:
http://dl.dropbox.com/u/27495615/ack_mega_0_7.zip
Changes for this release:
The new DRAW commands have a lot of interesting possibilities and allow you to get/set the HP of creatures on the map, as well as change creatures from one type to another (transmuting creatures). Because the creature information is stored in a central table for each region, it is possible to change data (but not location) about creatures that are off-screen or in a different room altogether.
As an example of this, one of the DRAW commands allows mass transmutation of all creatures in the current region from one type to another.
http://dl.dropbox.com/u/27495615/ack_mega_0_7.zip
Changes for this release:
Code: Select all
o Fixed bug in inventory display for 1-point damage weapons
when using the new damage roll tables.
o Added ability to pass a turn (' ' command) using QA. This
is useful for forcing a map refresh after modifying the map
using another action command (like QA #18-TAKE ALL).
o Removed a small (but probably unneeded) delay that the engine
forces after the player bumps into an obstacle. (O_PLAY0A.PAS,
actionparser)
o Added extended DRAW commands to fetch instance numbers of
creatures from the map and get/set creature HP and source type
values.
As an example of this, one of the DRAW commands allows mass transmutation of all creatures in the current region from one type to another.