Drop/Destroy Object and Step Macro (bug?)
Posted: Thu Jan 05, 2012 2:18 pm
If the user destroys an object with the Drop command, the system does not fire the step macro afterwards. Note that if the user actually drops an object, the step macro (rightly) fires.
I was trying to implement "artifact" objects that return to a specific place if dropped, or if attempt made to destroy. I could make these objects NO DROP by setting Weight to 00, a not-well-documented feature - but that is not quite the same.
- A:A:
I was trying to implement "artifact" objects that return to a specific place if dropped, or if attempt made to destroy. I could make these objects NO DROP by setting Weight to 00, a not-well-documented feature - but that is not quite the same.
- A:A: