IFIDs, Blorb, and Babel
Posted: Thu Jan 19, 2012 10:45 am
The biggest feature that Hugo lacks compared to other systems is probably an Internet/browser interpreter. Another problem is Hugo's lack of direct support for Blorb.
Before the Open House, I asked about how to do IFIDs for Hugo on Intfiction. I didn't put an IFID with my submission, but when I fixed the typos and added the menu to upload to the Archive, I added an IFID generated by the TADS website. A couple days after that, a got replies to my question on Intfiction, and now I'm totally confused.
None of the current Hugo interpreters can open Blorb files, correct? This means that I'm not allowed to simply use a normal IFID? I notice that many Hugo games made after the Treaty of Babel still have "legacy" style IFIDs, beginning with "HUGO-" (Tales of the Travelling Swordsman and Robb Sherwin's games).
So, presumambly we still have to extract something from our compiled game files in order to have an IFID? It's all above my head. ;)
Can Hugo adapt when the other IF systems seem to be converging through this Blorb thing and web browser interpreters?
Before the Open House, I asked about how to do IFIDs for Hugo on Intfiction. I didn't put an IFID with my submission, but when I fixed the typos and added the menu to upload to the Archive, I added an IFID generated by the TADS website. A couple days after that, a got replies to my question on Intfiction, and now I'm totally confused.
None of the current Hugo interpreters can open Blorb files, correct? This means that I'm not allowed to simply use a normal IFID? I notice that many Hugo games made after the Treaty of Babel still have "legacy" style IFIDs, beginning with "HUGO-" (Tales of the Travelling Swordsman and Robb Sherwin's games).
So, presumambly we still have to extract something from our compiled game files in order to have an IFID? It's all above my head. ;)
Can Hugo adapt when the other IF systems seem to be converging through this Blorb thing and web browser interpreters?