Adding to EndGame message
Posted: Sun Sep 02, 2012 7:19 pm
The documentation to the roodylib extension suite explains the use of SpecialKey to add another option during a particular ending state. I'm pretty sure you're also going to need to tell the player that there is such a choice, by printing your "(A)musing" (or whatever) notice.
You could almost use NewMessages to replace the messages for case &EndGame. However, I only want to show the special option for some ending states and not all of them. I'd need to add a new "num" value case, but that would mean I'd also have to replace EndGame itself, in order to test for the new case.
I've added roodylib, and I see that roodylib has changed EndGame. Looking at the code, I still don't see what I have to replace in order to add text to the message.
You could almost use NewMessages to replace the messages for case &EndGame. However, I only want to show the special option for some ending states and not all of them. I'd need to add a new "num" value case, but that would mean I'd also have to replace EndGame itself, in order to test for the new case.
I've added roodylib, and I see that roodylib has changed EndGame. Looking at the code, I still don't see what I have to replace in order to add text to the message.