Testing Release: Tripkey
Posted: Fri Sep 14, 2012 4:20 am
The game I've been throwing hints about, including the fuse box and stuff, is tentatively titled "Tripkey". It is coming along a lot faster than I expected and I think I might be finished in a week or two.
I've forgotten where to advertise for beta testers who'd be interested in playing the game.
Also, should I include help/hints and if so, how do I integrate them? Use the standard help menu, or something else? Original adventure put a bit of information on a note in the mailbox.
I could leave a note in the library... Maybe along with a newspaper.
I've forgotten where to advertise for beta testers who'd be interested in playing the game.
Also, should I include help/hints and if so, how do I integrate them? Use the standard help menu, or something else? Original adventure put a bit of information on a note in the mailbox.
I could leave a note in the library... Maybe along with a newspaper.