Page 1 of 1

Fallen Enchantress.

Posted: Thu Nov 01, 2012 10:37 pm
by pinback
I went to Caltrops to talk about Fallen Enchantress. There wasn't a base for it. I asked Jonsey to create one, since it was a game I very much enjoy, from a company whose games I've spent more time enjoying than any other, probably by a pretty wide margin if you total up the hours.

So he created one called "Brad Wardell is a Hack". Ha ha ha! It's funny because at Caltrops everyone has to spew shit and hate about everything and everyone!

I tried to have a nice conversation about the game, though, showing screenshots and explaining the finer points of the experience and what a grand improvement it was over its predecessor, War of Magic.

What I got was:
wardell's stuff is horrible and elemental is terrible. the new one sucks too they didn't fix shit and the code for it actually got worse
Dismissing for now the fact that it's getting pretty universally positive press, and the very best part of that where he criticizes "the code for it", like he found their perforce repository and is checking diffs all night, that's what you get there. A sysop who makes hateful forum names so people can write hateful replies to people just trying to discuss a goddamn videogame.

It really is the worst place on the internet.

So I'm back.

I'm back and I was gonna talk more FE and why it's so great, but this whole episode has made me TIRED. So I'll leave you with a screenshot and a game design note:

Image

I'm a few hours into the game here. Isn't it lovely? I have four cities, which I dunno if that's good or not. Those spires of light are "shards" which I have captured, which provide mana and shit for doing magic. I guess that's good.

From a gameplay perspective, though, I'd like to note that the roads in between the cities created themselves, and to build an improvement on a tile, you just select the tile and click "improve" (or "build" or whatever). Civilization would have been the best game ever except it made you build workers to do that shit, which was the most tiresome part of the game, and the reason I stopped playing. One of the joys of FE is that it seems to take care of the stuff you DON'T want to do, while letting you mess around to your heart's content with the stuff you DO want to do, mainly, building cities, capturing magic shards, and firing lightning bolts up a monster's fat ass.

Even if the CODE FOR IT IS WORSE.

Posted: Fri Nov 02, 2012 7:57 pm
by Ice Cream Jonsey
Oh come, on - like you GIVE A SHIT that I chose a controversial name for the base.

There is something I'd like to know about this game, though - how is the AI so far?

Posted: Fri Nov 02, 2012 9:33 pm
by pinback
I dunno how the AI is. I've never found out how the AI is in any "grand strategy" game ever, because I generally beat it once on somewhere between easy and normal and then never play it again. Every game I've ever loved I read reviews about how HORRIBLE THE AI IS. Never once noticed or could be bothered to give a crap.

I dunno. Do you know something I don't? Are you grinding an axe? Is the AI terrible? DID THEY MAKE THE CODE WORSE??