Been done before. Never better.
http://www.kongregate.com/games/briderider/fps-man
APPROVED.
3-D Pac Man
Moderators: AArdvark, Ice Cream Jonsey
- pinback
- Posts: 17849
- Joined: Sat Apr 27, 2002 3:00 pm
- Contact:
3-D Pac Man
Am I a hero? I really can't say. But, yes.
- Tdarcos
- Posts: 9529
- Joined: Fri May 16, 2008 9:25 am
- Location: Arlington, Virginia
- Contact:
Re: 3-D Pac Man
I like the idea. It sucks in implementation for one very good reason: you have no idea where the enemies are. And it's worse than the coin-op version, you get one life and it's game over; even the worst of the greediest coin-op games weren't this quick to end the game after just one miss.pinback wrote:Been done before. Never better.
http://www.kongregate.com/games/briderider/fps-man
APPROVED.
Another thing is the use of the Unity player; fortunately I had this installed, but with the near-ubiquitous positioning of Adobe Flash for this sort of thing makes me wonder what Unity can do that Flash can't and how they can expect to make much money with their platform system, especially since I think the development of the Canvas element in HTML5 is going to make most of these platform systems obsolete.
REJECTED.
"Baby, I was afraid before
I'm not afraid, any more."
- Belinda Carlisle, Heaven Is A Place On Earth
I'm not afraid, any more."
- Belinda Carlisle, Heaven Is A Place On Earth
- pinback
- Posts: 17849
- Joined: Sat Apr 27, 2002 3:00 pm
- Contact:
Re: 3-D Pac Man
You... you don't really understand anything, do you.Tdarcos wrote:I like the idea. It sucks in implementation for one very good reason: you have no idea where the enemies are.pinback wrote:Been done before. Never better.
http://www.kongregate.com/games/briderider/fps-man
APPROVED.
Am I a hero? I really can't say. But, yes.