Clue, The Ultima Version
Posted: Sun Jun 09, 2013 2:34 am
My next project is taking the Board game clue and making it Lord British's Castle. The avatar is summoned to fix some terrible situation, but then the lights go out. And there are some noises, then the lights go on, and well someone is dead.
Lord British, instead of allowing the avatar to continue the quest, ask that the murder be investigated. I think it can be done.
I would have to find a way for random selection of items to be found in each room. So maybe a floor tile covers up the barrel or chest containing it. But if the candlestick is always at tile 13/7 then it would give it away. So maybe there is some other way to have the weapon be discovered. I believe QA: put one of these here only works from an object and not a macro. If a macro can do it then it will work every time.
The board game was only one level but maybe or maybe not expand how many suspects there are and how many rooms there are and how many weapons there are. But if there are too many then that is a lot for the player to keep track of.
On the other hand the captain of the guards could be a sort of hawkwind who could tell the avatar if something still needs investigating.
It would be like the board game, where there is castle walls, and then a door leading to a room.
Might be worth a few laughs... It was Lord British, with the crystal ball, in the sandlebox room.
Lord British, instead of allowing the avatar to continue the quest, ask that the murder be investigated. I think it can be done.
I would have to find a way for random selection of items to be found in each room. So maybe a floor tile covers up the barrel or chest containing it. But if the candlestick is always at tile 13/7 then it would give it away. So maybe there is some other way to have the weapon be discovered. I believe QA: put one of these here only works from an object and not a macro. If a macro can do it then it will work every time.
The board game was only one level but maybe or maybe not expand how many suspects there are and how many rooms there are and how many weapons there are. But if there are too many then that is a lot for the player to keep track of.
On the other hand the captain of the guards could be a sort of hawkwind who could tell the avatar if something still needs investigating.
It would be like the board game, where there is castle walls, and then a door leading to a room.
Might be worth a few laughs... It was Lord British, with the crystal ball, in the sandlebox room.