ACK:Question. Possible to "heal" NPCs during deve
Posted: Sun Jul 14, 2013 1:12 pm
Apologies if this has been answered elsewhere or if this is in breach of protocol, but I haven't been able to locate the question myself.
I was playtesting my latest game and noticed that ALL of my NPCs are in critical condition due to the manner in which I built this one. I was tackling things in a different way: hoping to get the NPCs "designed" into their environment better and so I focused on their graphics placement and stories first. This includes the creatures in my dungeons. (Only half are random or wandering encounters) So I placed them all added their dialogue etc. and later went back to the people editor and focused on game balance: I raised their HP added xp values and weapon abilities and attacks and so on.
What I didn't realize is that the instances of my people weren't updated as far as current HP goes (it seems other changes took effect, although I could be wrong on this too) so when they were placed into the maps they had the default 4HP they were created with. When I raised their HP, and consequently their HPMAX, the already placed NPCs had their HPMAX updated but their HP remained consistent. This has resulted in every character and creature in the entire world currently having 4HP and being in CRITICAL conditon.
What I would like to know is if there is a way to force the HP update accross all of my NPCs easily without having to erase them one by one and replace them with upated people and resetting their behavior and dialogues. Cause I think there are in all honesty around 600 of them, possibly more and I don't remember the "motives" of all the town and castle dwellers.
Sorry to be so long-winded! Thanks in advance for your time and consideration of my question. Cheers!
I was playtesting my latest game and noticed that ALL of my NPCs are in critical condition due to the manner in which I built this one. I was tackling things in a different way: hoping to get the NPCs "designed" into their environment better and so I focused on their graphics placement and stories first. This includes the creatures in my dungeons. (Only half are random or wandering encounters) So I placed them all added their dialogue etc. and later went back to the people editor and focused on game balance: I raised their HP added xp values and weapon abilities and attacks and so on.
What I didn't realize is that the instances of my people weren't updated as far as current HP goes (it seems other changes took effect, although I could be wrong on this too) so when they were placed into the maps they had the default 4HP they were created with. When I raised their HP, and consequently their HPMAX, the already placed NPCs had their HPMAX updated but their HP remained consistent. This has resulted in every character and creature in the entire world currently having 4HP and being in CRITICAL conditon.
What I would like to know is if there is a way to force the HP update accross all of my NPCs easily without having to erase them one by one and replace them with upated people and resetting their behavior and dialogues. Cause I think there are in all honesty around 600 of them, possibly more and I don't remember the "motives" of all the town and castle dwellers.
Sorry to be so long-winded! Thanks in advance for your time and consideration of my question. Cheers!