ITT, I link to Saints Row 4 reviews that dont mention the sa
Posted: Tue Aug 20, 2013 10:31 pm
by Ice Cream Jonsey
ve system.
THe new "trend" is for first person shooters to not support save anywhere. I no longer spend money or waste my time with games that don't support save-anywhere (or "quicksave") and it really is the one thing I need out of a game review. I usually don't care what the game reviewer thinks.
Here are some links to reviews that did not come up with anything when I did a Cntl-F for "save" and "check". (Thinking that it would get me info on the save system, or the word "quicksave" or maybe them talking about "checkpoints.")
The reviews themselves are great. It makes a person want to play the game. They are well-written and those were (in order) the places I went for a GOOD OPINION about the game in question.
I just don't get how not having a save system isn't worth mentioning any more. It is weird to me!
Posted: Wed Aug 21, 2013 12:43 am
by lethargic
If I ever read a video game review and they mentioned how to save the game I would audibly yell to my monitor "WTF? Who gives a shit?"
So at least that question has been answered.
Posted: Thu Aug 22, 2013 11:08 am
by pinback
lethargic wrote:If I ever read a video game review and they mentioned how to save the game I would audibly yell to my monitor "WTF? Who gives a shit?"
So at least that question has been answered.
It's a whole thing. Just let him vent.
Posted: Thu Aug 22, 2013 9:12 pm
by Ice Cream Jonsey
lethargic wrote:If I ever read a video game review and they mentioned how to save the game I would audibly yell to my monitor "WTF? Who gives a shit?"
So at least that question has been answered.
What if you read it in a print magazine? Would you still yell at your monitor?
You sociopath?
I don't care what the reviewer thinks. All I care about is HOW the game is saved. This is what I need out of a game review, considering that most of them aren't allowed to give an opinion outside of 7.0 - 9.0 anyway:
Grade: B+
Save System: Checkpoint
... That's all I need.
That's all I WANT.
And I can't get it.
:/
Posted: Thu Aug 22, 2013 9:13 pm
by Ice Cream Jonsey
pinback wrote:
lethargic wrote:If I ever read a video game review and they mentioned how to save the game I would audibly yell to my monitor "WTF? Who gives a shit?"
So at least that question has been answered.
It's a whole thing. Just let him vent.
FUUUUUUUUUUCK
YOOOOOOOOOOOOOOOOOOOOOOOOOOU
Let me vent
I'll vent you into the fucking empty vacuum non-existence of space you crusty space bitch
Posted: Thu Aug 22, 2013 10:11 pm
by lethargic
Ice Cream Jonsey wrote:
Grade: B+
Save System: Checkpoint
... That's all I need.
That's all I WANT.
And I can't get it.
:/
Why? It's 2013. Games save. I don't see how it could be an issue. I haven't had a save system impact my gameplay in years.
Posted: Thu Aug 22, 2013 10:18 pm
by RetroRomper
Did the usual media outlets also ignore the save system in Shadowrun Returns?
Posted: Thu Aug 22, 2013 11:06 pm
by Ice Cream Jonsey
lethargic wrote:
Ice Cream Jonsey wrote:
Grade: B+
Save System: Checkpoint
... That's all I need.
That's all I WANT.
And I can't get it.
:/
Why? It's 2013. Games save. I don't see how it could be an issue. I haven't had a save system impact my gameplay in years.
Lots of games recently released (Saints Row 4, Shadowrun, Rise of the Triad, Far Cry 3) do NOT support saving, sir. You can't save your progress at any time.
That is a "must-have" feature and a game is not done if you can't quicksave. Checkpoints are bullshit and not acceptable.
Posted: Thu Aug 22, 2013 11:52 pm
by lethargic
I played Far Cry 3 and Saints Row had zero issues with saving whenever I wanted to.
Posted: Fri Aug 23, 2013 9:23 am
by RetroRomper
The thing is, checkpoints can be a crucial element of a video game if implemented with some thought (as opposed to just being arbitrarily placed). I mean, a number of console games from back when (Turok 64, Goldeneye, etc) did this quite well, but the whole save system in general just feels more like a quick bolt on for the last two generations of PC games.
Posted: Fri Aug 23, 2013 12:59 pm
by lethargic
Just read IGN's review of Flashback HD and they complained about the save system. LOL
Posted: Fri Aug 23, 2013 8:36 pm
by Ice Cream Jonsey
lethargic wrote:I played Far Cry 3 and Saints Row had zero issues with saving whenever I wanted to.
I don't mean saving screens. I just want to be clear on that. You probably new that. We can all save screenshots. That part works correctly.
But you could quicksave whenever you wanted? In both games? I was not aware that you were a low-level hacker of that ilk. Mucho respect, sir. Um uh Did you use SoftICE to get a greater understanding of the game's source code? So you could then create a patch in Assembler that added critical functionality missing from the game?
Or are you simply LYING TO US, Mr. Lethargic???
Posted: Fri Aug 23, 2013 8:36 pm
by Ice Cream Jonsey
LYING TO ME???
Posted: Fri Aug 23, 2013 8:42 pm
by Ice Cream Jonsey
RetroRomper wrote:The thing is, checkpoints can be a crucial element of a video game if implemented with some thought (as opposed to just being arbitrarily placed).
No, they can't. Dude. DUDE. Stop it. Stop it. Stop. Sto.
Sttttt.
I live in an area where the power goes out once a week. I need to be able to save my game at any point if I decide to invest the time to play one.
This goddamn fallacy about checkpoints falls down when you consider the fact that no game on the face of the big fat fucking Earth has ever implemented checkpoints 100% correctly.
Do you remember that terrible fucking movie that Tarintino directed a few years ago? The one that was supposed to be a double feature with the movie where that one girl had a gun for a leg? They were SUPPOSED to make it seem like the films were old and found on reels. Tarintino forgot 15 minutes into it. Same shit with checkpoints. You can have the most beautiful checkpoint system in the world, but after 15 minutes the devs forget and you're watching cut scenes two, three or four times.
Let's have one ... ONE example of a game where checkpoints worked perfectly before we accepted it as something that could ever work perfectly. There is a reason that there's never been a communist country where the toilet paper and bread flowed freely. It's because it's a stupid theory that doesn't work for two seconds in reality. Same with checkpoints.
Some people might have nothing else to do in their pathetic, insignificant lives and may very well enjoy shooting the first boss in a three boss stage 100 times over. They may like that because their lives are valueless. We, the men of Jolt Country, are not such men.
Right now, idiots that are making computer games are trying to see if the populace will accept their inability to code in save systems. The rest of you can do what you want. I won't give any money to a studio incapable of implementing quicksaves. The line must be drawn heaha.
Posted: Sat Aug 24, 2013 12:04 pm
by lethargic
Ice Cream Jonsey wrote:I don't mean saving screens. I just want to be clear on that. You probably new that. We can all save screenshots. That part works correctly.
Screenshots??
But you could quicksave whenever you wanted? In both games? I was not aware that you were a low-level hacker of that ilk. Mucho respect, sir. Um uh Did you use SoftICE to get a greater understanding of the game's source code? So you could then create a patch in Assembler that added critical functionality missing from the game?
No, I use an Xbox 360, hit start and select "save game".
Posted: Sat Aug 24, 2013 12:10 pm
by lethargic
Ice Cream Jonsey wrote:I live in an area where the power goes out once a week.
And that's the game's fault?
This goddamn fallacy about checkpoints falls down when you consider the fact that no game on the face of the big fat fucking Earth has ever implemented checkpoints 100% correctly.
But the entire point of checkpoints, in most games that have them, is an added level of difficulty.
Do you remember that terrible fucking movie that Tarintino directed a few years ago?
You're calling Grindhouse terrible? You dirty rotten son of a bisquit.
Let's have one ... ONE example of a game where checkpoints worked perfectly before we accepted it as something that could ever work perfectly.
I can't think of one where it didn't. I'm playing God of War right now. Works perfectly.
Posted: Sat Aug 24, 2013 12:22 pm
by Ice Cream Jonsey
lethargic wrote:No, I use an Xbox 360, hit start and select "save game".
You cannot save anywhere on the 360 versions of Far Cry 3 and Saints Row 4.
Posted: Sat Aug 24, 2013 12:24 pm
by Ice Cream Jonsey
lethargic wrote:
Ice Cream Jonsey wrote:I live in an area where the power goes out once a week.
And that's the game's fault?
[/quote]
Yes. All games must allow a player to save at any time or they are not finished. Power could go out. I might only want to play for 10 minutes before digging the graves of developers who are too stupid to implement save-anywhere. It could be anything.
But the entire point of checkpoints, in most games that have them, is an added level of difficulty.
That is a weak crutch of an incompetent game designer.
Look dude. The dialogue and writing of the average game is fucking terrible. They aren't worth listening to once, much less three or four times. "Unskippable cut scene" is a thing that exists in this awful universe of ours.
All games need to be able to save at any time.
In all seriousness, if the 360 is letting you save anywhere, and the PC ports aren't, that is amazing. It means things are worse than I thought for PC developers.
Posted: Sat Aug 24, 2013 12:51 pm
by lethargic
Ice Cream Jonsey wrote:
lethargic wrote:No, I use an Xbox 360, hit start and select "save game".
You cannot save anywhere on the 360 versions of Far Cry 3 and Saints Row 4.
WTF? Of course you can. They're open world games. There's no checkpoints to be had in open world games. They have autosaves at certain intervals but on top of that you can save your game at anytime. I just played Far Cry 3 a few months ago. I have spent hundreds of hours playing the Saints Row games. Nobody has played those games more than me. Of course you can save anytime. What else would you do just play the entire game in one sitting and never quit? haha
The dialogue and writing of the average game is fucking terrible. They aren't worth listening to once, much less three or four times. "Unskippable cut scene" is a thing that exists in this awful universe of ours.
Sure, it sucks you can't skip cutscenes in some games. But what's that got to do with saving? And I totally disagree with the first statement as much as anything I've ever heard. The #1 reason I play video games is because it's the best storytelling medium in the world right now. I'd rather play a game than watch almost any movie or TV show. I mean come on, Ben Affleck isn't in any games!
Posted: Sun Aug 25, 2013 7:03 am
by pinback
lethargic wrote:WTF? Of course you can. They're open world games. There's no checkpoints to be had in open world games. They have autosaves at certain intervals but on top of that you can save your game at anytime. I just played Far Cry 3 a few months ago. I have spent hundreds of hours playing the Saints Row games. Nobody has played those games more than me. Of course you can save anytime. What else would you do just play the entire game in one sitting and never quit? haha