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ITT, we get Garth's impressions of The Bard's Tale

Posted: Fri Jun 27, 2014 5:28 pm
by Ice Cream Jonsey
Garth!

Jimmy Maher got around to the Bard's Tale, and he sort of says it's not that find to map and grind.

http://www.filfre.net/2014/06/of-wizards-and-bards/

Are -- are you gonna take this shit??

Posted: Mon Jul 07, 2014 3:00 pm
by Garth's Equipment Shop
No time. I'm still trying to finish mapping Mangar's tower. Leave me alone!

Posted: Mon Jul 07, 2014 3:31 pm
by Garth's Equipment Shop
So, I’m quite ambivalent about The Bard’s Tale franchise as a whole, as I admittedly am about many old-school CRPGs. To my mind, there are some time-consuming games, like Civilization or Master of Orion, that appeal to our better, more creative natures by offering endless possibilities to explore, endless interesting choices to make. They genuinely fascinate, tempting us to immerse ourselves in their mysteries for all the right reasons. And then there are some, like The Bard’s Tale or for that matter FarmVille, that somehow manage to worm their ways into our psyches and activate some perversely compulsive sense of puritanical duty. Does anyone really enjoy mapping her twentieth — not to mention eightieth! — dungeon inside a Bard’s Tale, wrestling all the while with spinners and teleporters and darkness squares that have long since gone from being intellectually challenging to just incredibly, endlessly annoying? The evidence of The Bard’s Tale‘s lingering fandom would seem to suggest that people do, but it’s a bit hard for me to understand why. Oh, I suppose one can enjoy the result, of having ultra-powerful characters or seeing chaos held at bay for another day via another page of graph paper neatly filled in, but is the process really that entertaining? And if not, why do so many of us feel so compelled to continue with it? Is there ultimately much point to a game that rewards not so much good play as just a willingness to put in lots and lots of time? I want to say yes, if the game has something to say to me or even just an interesting narrative to convey, but The Bard’s Tale, alas, has nothing of the sort. Ah, well… maybe it’s just down to my distaste for level grinding as an end in itself as opposed to as a byproduct of the interesting adventures you’re otherwise having — a distaste everyone obviously doesn’t share.
Wow.. are you fucking kidding me? Where does this asshole get off comparing Bard's Tale to Farmville? There should be a law against anyone born after 1970 writing reviews about games they didn't grow up with.

First of all, I never actually had to map any of those dungeons because I wandered around them so many times trying to level up that I literally memorized every nook and cranny. The spinners and darkness were obviously meant to throw the many hard core BT players like me off a bit because otherwise it would be too easy. Part of the fun is the challenge. So struggling to regain your bearings in order to get your last living character back to the surface so he can pool everyone's loot in order to pay the temple to resurrect the rest of his party is part of what kept it exciting for me. And the leveling was only the most addictive kind ever devised for a crpg.

The only system I can think of that even compares in addictiveness is Wasteland and Fallout. Everything else I've tried only makes me miss these old systems even more. I would include the Gold Box system by SSI as well and they were pretty damn addictive except that when I played them I still missed the combat systems of Bard's Tale and Wasteland. They basically ruined me for all other games until Fallout came out and gave me hope for the future of crpgs once again.