Cryptozookeeper on IGS checklist
Posted: Mon May 18, 2015 8:24 am
I was invited to put Cryptozookeeper onto the IndieGameStand. They have a section for letting people "pay what they want" for games. I will keep Cryptozookeeper free, but hell, there's free games I've played that I would love to donate to.
So I think this is a checklist for getting it done.
1) I want to use the version with the changes that Roody made to help out with talking.
2) This means I need to put together a new Windows .zip file.
3) I want to use the latest Hugor that Nikos made, with full screen working correctly.
4) I should run through the game to make sure that there are no errors that came about from Hugor or the talking code.
5) I need to put together packages for Mac and Linux. It would be worthwhile to test the game on those systems as well, especially in seeing that they can go fullscreen with no trouble.
6) I should take some new screenshots and put them on IndieGameStand.
7) I should update the version on the Internet Archive for at least Windows, so there's not two versions of the game floating around.
8) I think there was a bug where you could take part of the first combiner machine with you. I believe I fixed it but I should make sure that bug isn't still there.
9) I should update the screenshots on http://www.cryptozookeeper.com. There are some odd screens there.
From there I think we're good!
So I think this is a checklist for getting it done.
1) I want to use the version with the changes that Roody made to help out with talking.
2) This means I need to put together a new Windows .zip file.
3) I want to use the latest Hugor that Nikos made, with full screen working correctly.
4) I should run through the game to make sure that there are no errors that came about from Hugor or the talking code.
5) I need to put together packages for Mac and Linux. It would be worthwhile to test the game on those systems as well, especially in seeing that they can go fullscreen with no trouble.
6) I should take some new screenshots and put them on IndieGameStand.
7) I should update the version on the Internet Archive for at least Windows, so there's not two versions of the game floating around.
8) I think there was a bug where you could take part of the first combiner machine with you. I believe I fixed it but I should make sure that bug isn't still there.
9) I should update the screenshots on http://www.cryptozookeeper.com. There are some odd screens there.
From there I think we're good!