Hangar 22 Discussion *SPOILER HEAVY*
Posted: Fri Sep 23, 2016 10:24 am
I would give this game a 4/5 if I were to rank it now on the IFDB.
So I just got done beating Hangar 22 with a final score of 11/11. I enjoyed the game very much, I found the writing to be very good, and only a couple of typos that I noticed. I noticed "look behind x" wasn't implanted, and that was a bit of a let down:
"You can also see a couch, a fish bowl, an entertainment center and a coffee table (on which is a remote control) here.
>look behind couch
You can't see any such thing."
The humor was overall very well done. Most of the jokes had me laughing pretty good, and only a few of them made me cringe.
I felt the puzzles were nice, not really difficult, but well done for the most part, and the fishbowl had me laughing pretty hard.
My big critique, and the reason I knocked off a point, is that the story behind the last area didn't make a whole lot of sense:
1. You get hired out of the blue by a government agent to work at a top secret facility. This part I was fine with because the game was sort of a b-movie science fiction.
2. You arrive at your job and are given a free pass to roam around and loot things? No orientation? No this is your work area? No actual work area? I think had you arrived, were shown to your office, and was given some sort of cleverly implemented cue that prompted you to explore your situation a little further, I believe the end game would have transitioned a lot smoother, and probably could have been done by only adding one additional room, and a handful of screens? Did the agent only hire me because he wanted me to free the alien for some undisclosed reason? If so, why didn't he cover his tracks better?
3. Then you find the alien, and are supposed to free it for some unknown reason? Why? Maybe it is locked up for a good reason? Maybe it is locked up for a bad reason, and why should I care?
The ending: I felt it wrapped up the story nicely, despite never actually telling me what I was doing there in the first place.
Overall, I really enjoyed this game, and would like to thank Rob O'Hara for making it!
So I just got done beating Hangar 22 with a final score of 11/11. I enjoyed the game very much, I found the writing to be very good, and only a couple of typos that I noticed. I noticed "look behind x" wasn't implanted, and that was a bit of a let down:
"You can also see a couch, a fish bowl, an entertainment center and a coffee table (on which is a remote control) here.
>look behind couch
You can't see any such thing."
The humor was overall very well done. Most of the jokes had me laughing pretty good, and only a few of them made me cringe.
I felt the puzzles were nice, not really difficult, but well done for the most part, and the fishbowl had me laughing pretty hard.
My big critique, and the reason I knocked off a point, is that the story behind the last area didn't make a whole lot of sense:
1. You get hired out of the blue by a government agent to work at a top secret facility. This part I was fine with because the game was sort of a b-movie science fiction.
2. You arrive at your job and are given a free pass to roam around and loot things? No orientation? No this is your work area? No actual work area? I think had you arrived, were shown to your office, and was given some sort of cleverly implemented cue that prompted you to explore your situation a little further, I believe the end game would have transitioned a lot smoother, and probably could have been done by only adding one additional room, and a handful of screens? Did the agent only hire me because he wanted me to free the alien for some undisclosed reason? If so, why didn't he cover his tracks better?
3. Then you find the alien, and are supposed to free it for some unknown reason? Why? Maybe it is locked up for a good reason? Maybe it is locked up for a bad reason, and why should I care?
The ending: I felt it wrapped up the story nicely, despite never actually telling me what I was doing there in the first place.
Overall, I really enjoyed this game, and would like to thank Rob O'Hara for making it!