by bruce » Mon Jan 04, 2016 3:23 pm
I don't like Kunkel because he wrote a piece about text adventures, sometime in the 90s, in which he ... well, OK, I'll just include the comment from
Sins Against Mimesis.
Code: Select all
!-----------------------------The Kunkel----------------------------
! Ahh, the Kunkel. Remember William (?) Kunkel's diatribe against the Sci-Fi
! pack, reposted to raif, in which it became obvious that he'd never
! actually played the games and his big problem was the primitive two-
! word parser?
!
! Well, this Kunkel lives only to play "Stiffy Makane, Space Marine"
!
! Here's the deal: you have to kill it by substituting the text adventure
! CD for Stiffy. But you can't open the computer unless the goggles are
! unplugged, because it'll notice.
!
! Once you've unplugged the goggles, you have a few turns to make the switch.
! if you leave the CD tray empty, you anger the Kunkel. If it's angry, it
! kills you the next turn you're in the room with it.
!
! The death-by-Kunkel routine is an homage to _Detective_ and more
! generally to AGT monsters, and I think it dates back to GAGS monsters.
For those of you still reading: the Sci-Fi Pack was a collection of Infocom SF adventure games. As all of you, but not Bill Kunkel, know, the parser for Infocom games was not a two-word parser.
Here's a direct quote from him:
"To do
anything in an Infocom text adventure, players must enter commands in a
strict verb-noun format (Go Door, Open Closet, Take Gun, etc.)."
His reviews and the ensuing discussion are at:
https://groups.google.com/forum/#!topic ... bZHgGxBeOY
So that's why I don't like him.
Bruce
I don't like Kunkel because he wrote a piece about text adventures, sometime in the 90s, in which he ... well, OK, I'll just include the comment from [i]Sins Against Mimesis[/i].
[code]
!-----------------------------The Kunkel----------------------------
! Ahh, the Kunkel. Remember William (?) Kunkel's diatribe against the Sci-Fi
! pack, reposted to raif, in which it became obvious that he'd never
! actually played the games and his big problem was the primitive two-
! word parser?
!
! Well, this Kunkel lives only to play "Stiffy Makane, Space Marine"
!
! Here's the deal: you have to kill it by substituting the text adventure
! CD for Stiffy. But you can't open the computer unless the goggles are
! unplugged, because it'll notice.
!
! Once you've unplugged the goggles, you have a few turns to make the switch.
! if you leave the CD tray empty, you anger the Kunkel. If it's angry, it
! kills you the next turn you're in the room with it.
!
! The death-by-Kunkel routine is an homage to _Detective_ and more
! generally to AGT monsters, and I think it dates back to GAGS monsters.
[/code]
For those of you still reading: the Sci-Fi Pack was a collection of Infocom SF adventure games. As all of you, but not Bill Kunkel, know, the parser for Infocom games was not a two-word parser.
Here's a direct quote from him:
"To do
anything in an Infocom text adventure, players must enter commands in a
strict verb-noun format (Go Door, Open Closet, Take Gun, etc.)."
His reviews and the ensuing discussion are at: https://groups.google.com/forum/#!topic/rec.arts.int-fiction/6bZHgGxBeOY
So that's why I don't like him.
Bruce