I bring the water chip home and I am a hero! Back to Vault 13. It has been over 20 years in real life since I was in Vault 13. Probably 25?
The Overseer is pretty happy to have the water chip. He does not comment on the dog and two companions I brought to the Vault (Ian does make a comment when he first enters, but that is it.) After a brief discussion, he asks me to upload everything I learned into the Vault's computer and then he says, hey, can you go back out there and deal with the mutant threat? Sure.
This is where the game went a little off the rails for me.
- I knew on my map that I had a spot where I could talk to the Brotherhood of Steel. I went there because this is a video game and I had not gone there yet.
- They had an initiation quest for me, to go to a place called "The Glow" and get proof I was there.
- The Glow is a giant crater. A nuke went off maybe? To get to where you need to go, you need a rope, so I had to go to a General Store in "The Hub" and buy a rope. The Fallout / Wasteland games have these normal items and you can "use" them, but you sometimes just use them once a game. I don't know how I feel about that. Not sure I would have gotten it if I didn't get stuck and then look up what to do.
You travel down six levels (I think) in the installation in "The Glow." You turn power on and come back up and then have to fight all the robots that were previously deactivated. You do get a lot of great equipment.
From a combat standpoint, not being able to control the other NPCs is a problem. I replayed many fights because all the tactics I learned through hours of X-COM just don't come into play here. Sometimes Dogmeat goes for the "wrong" robot when I want to chuck a grenade. Ian and Tycho are constantly accidentally shooting each other. I had to reload at one point because I tried shooting a robot with an energy pistol and disintegrated Tycho.
At one point I picked up a pulse grenade. I think they only do damage to robots. I like that a lot - Dogmeat did, on the playthrough I "kept," run right into 4 robots, but I chucked a pulse grenade and it did not negatively affect him.
So, I soaked up a lot of radiation. And when I was finished with The Glow, I tried leaving and instantly died. I had to look up what was going on - I did not take either "Radaway" or "Rad-X" properly - you are supposed to take two of whichever one gives you radiation resistance. I couldn't find enough. So I did not and I had like 8,000 points of radiation damage. The game does not kill you right away. What I learned is:
- I needed a save game editor to give myself enough RadAway to get my levels down
- I needed a save game editor to give myself enough buffout and mentats to RAISE my stats.
- If you have taken radiation damage and try to leave, your stats will go down, thus the buffout and mentats.
- Then I figured out that I could just make my radiation score 0 instead of 8,000 in the editor
- But that did not work
- So I set my stats to all be 99
- That did work.
It sucks. I did not want to use a save game editor, but I am not replaying The Glow - that was my entire weekend. I am lucky there are editors, hopefully nothing got corrupted. There are things to learn here for Cyberganked:
1) There won't be a save game editor for it, so I cannot fuck the player and make them a literal "dead man walking" like Fallout did here
2) Sooooo many sites have smug players going, "Yep, you fucked yourself! Gotta replay the whole game, hope you had saves!" Well, it's 2022, we are not doing that.
3) The game should have done a better job communicating that I was screwing myself with the radiation and also - LET ME BUY THE CHEMS!!!! Let me buy a bunch of RadAway and RadX for Christ's sake. It was not at any store in decent quantities.