by Jizaboz » Fri Jan 07, 2022 10:49 pm
bryanb wrote: Thu Jan 06, 2022 3:46 pm
I think games like this WANT us to wrestle with the moral issues they bring up. That's kind of the point, isn't it? Is it OK to do horrible things if it's in a video game? Should we be enjoying this? Should we feel guilty? They're supposed to be provocative. They're supposed to be uncomfortable. I would say it's perfectly OK for reviewers to criticize a game for taking them to a place they didn't want to go just as it's OK for Jizaboz to say he enjoyed the experience and found it interesting. The game creators signed up for this controversy 100% and don't need to be coddled.
While they're not as polished as Postal and Hatred, I always think of Texas Chainsaw Massacre for the Atari 2600 and Jokela High Massacre, a Flash game formerly on Newgrounds, when this type of game is discussed. In TCM, you're hunting down and cutting up kids with a chainsaw for no reason whatsoever. It's not scary and is one of the least faithful movie video game adaptations ever plot-wise; the gameplay is just pure, unadulterated, brutal violence for the sake of violence. In Jokela High Massacre, you reenact the 2007 Jokela High School shootings. It places you in the role of school shooter Pekka-Eric Auvinen and invites you to feel his pain and his alienation. It dares you to sympathize with him. Inevitably, you go through with the shootings, kill some innocents (albeit some who might have bullied your character in the past, but it's not like you're really paying attention to who you gun down), and then face remorseless wave after wave of police who will inevitably take you down eventually. The primitive nature of these games fit the theme really well, and I think Jokela High Massacre in particular has a unique and arty aesthetic that I still remember vividly even though I haven't felt like playing it in years.
To me, playing this type of game while ignoring the moral issues they bring up means missing the point as badly as someone who reflexively criticizes them for being repugnant without considering their artistic merit.
I agree and disagree. Thanks Bryan. I think a lot of games DO want us to wrestle this sort of thing. However, from what I recall reading an interview with the Polish/other non American dudes that made the game they basically said they didn't want to imply that at all. They just wanted to create a "bad ass game" and most of them didn't know much about modern game dev beforehand. They went with the Unreal Engine just because that seemed like the easiest to create in for the effects they wanted. I played TCM on Atari 2600 and laughed so hard.. perhaps that will help you understand my fondness for this game lol Poor Franklin lolol
The only life lesson the devs of this game are getting across is the fantasy of taking bullet shots while doing all of this. If you try to pull this shit in real life for whatever stupid reason, you ain't gonna last long.
Ice Cream Jonsey wrote: Thu Jan 06, 2022 6:35 am
Great review! I bought this soon after it came out. This is a classic example of bad journos seeing it "safe" to go after these guys with the 0-6 part of their otherwise 7-9 scale and then giving us their dipshit moralizing for the most part.
Oh JOURNO is it BAAAAAD to do the things in Hatred? It was bad to pick up every item not nailed down in Colossal Cave. Video game logic doesn't map to real world logic any more than asking why a waiter wouldn't just say something when Jack Tripper is at the same restaurant on a date with two girls at two different tables, going back and forth. These are fantasy games, it's fiction.
Point taken on crashes, but my time with this game was also positive. It's much, much better than Postal, which is a game sort of close to it. I remember the controls being almost Robotron-like? That's the thing: if the game was exactly the same but the families were robo hulks and bots, the weeping babies at online game mags wouldn't have said shit and given it their craven sevens.
Thanks! I've actually never played "Postal" or "Manhunt" yet so I'm unsure how those measure up on the offensive or disturbing scale.
AArdvark wrote: Fri Jan 07, 2022 4:15 am
If they made a game with explicit peace and love nobody would buy it. People don't need videogames to experience those behaviors, you can just go out ad DO it. That's the point these reviewers don't seem to get.
Haha it's funny because as you said that I thought of the first "happy" game that popped in my mind.. Katamari Damacy. It's actually a happy game of rolling up buildings and terrified people/animals into enormous balls to create stars and shit.
RealNC wrote: Thu Jan 06, 2022 2:16 pm
Game reviewers think they're the woke moral police. They have a duty to teach and educate us, because we're just randos, nobodies and dumbfucks. Not like them, famous, important and respected.
Like and subscribe and follow me on twitter and let me know in the comments down below and hit the bell and buy nord vpn.
LOL like/sub/follow also Nord VPN
Flack wrote: Fri Jan 07, 2022 5:09 am
That was one of the big controversies surrounding Miami Hotline -- they made fun 2D graphics, filled the game with cool music, and then forced the player to bash people's heads in, leaving blood splattered on the walls and pooling below the hundreds of bodies on each level. The missions are performed by a series of characters with masks that you eventually learn was you all along. It's disturbing and elicits an emotional response, which is what games (and art) should strive to do.
Yes, many similarities with HLM. The music too totally nailed the experience. In Miami I felt like I was always fucked up or hung over with mixed messages in my head while killing Russian clubber assholes and cops for reasons I didn't really care about until the story kicked in. I never finished HLM2, but at least in the first one I really loved the scene where dude is in jail and asking the guard "Are you gonna answer the phone?" I had a moment of mischievous glee. Killing in that game was fast and satisfying, yet could be frustrating at times due to the more arcade-style and speed of the game. You would die over and over in certain levels almost as many times as trying to advance in Dark Souls as you learned the scripting and layout of each level.
Hatred is like Hotline Miami in many respects but not entirely. The fun beats have been replaced with droning, depressive/scary(?) tunes. There are no fancy colors. Instead, you see the world in the same way the protagonist does; in black and white (unless blood is spilled), even in the daytime. The entire world is a dark canvas, just as dark as the carcass of the world the maggots of mankind feast on. Rather than speedy "executions", the victims crawl along the floor begging for mercy and you can't help but chuckle every time you lift one up and finish them off either with a quick animation in isometric view or a dynamic one in camera mode (sort of like Friday the 13th for PS4). There are no real motives other than pure hatred for this sort of envisioning of the world. Before anyone accuses me of going Jack Straw here, let me remind you all this was the exact same motivation we had for Michael Myers in Halloween. No motivation. "Just PURE HATRED."
P.S. Earlier I finished the Train level. Mowed down a bunch of people in a long, steel coffin :)
[quote=bryanb post_id=126235 time=1641509208 user_id=2003]
I think games like this WANT us to wrestle with the moral issues they bring up. That's kind of the point, isn't it? Is it OK to do horrible things if it's in a video game? Should we be enjoying this? Should we feel guilty? They're supposed to be provocative. They're supposed to be uncomfortable. I would say it's perfectly OK for reviewers to criticize a game for taking them to a place they didn't want to go just as it's OK for Jizaboz to say he enjoyed the experience and found it interesting. The game creators signed up for this controversy 100% and don't need to be coddled.
While they're not as polished as Postal and Hatred, I always think of Texas Chainsaw Massacre for the Atari 2600 and Jokela High Massacre, a Flash game formerly on Newgrounds, when this type of game is discussed. In TCM, you're hunting down and cutting up kids with a chainsaw for no reason whatsoever. It's not scary and is one of the least faithful movie video game adaptations ever plot-wise; the gameplay is just pure, unadulterated, brutal violence for the sake of violence. In Jokela High Massacre, you reenact the 2007 Jokela High School shootings. It places you in the role of school shooter Pekka-Eric Auvinen and invites you to feel his pain and his alienation. It dares you to sympathize with him. Inevitably, you go through with the shootings, kill some innocents (albeit some who might have bullied your character in the past, but it's not like you're really paying attention to who you gun down), and then face remorseless wave after wave of police who will inevitably take you down eventually. The primitive nature of these games fit the theme really well, and I think Jokela High Massacre in particular has a unique and arty aesthetic that I still remember vividly even though I haven't felt like playing it in years.
To me, playing this type of game while ignoring the moral issues they bring up means missing the point as badly as someone who reflexively criticizes them for being repugnant without considering their artistic merit.
[/quote]
I agree and disagree. Thanks Bryan. I think a lot of games DO want us to wrestle this sort of thing. However, from what I recall reading an interview with the Polish/other non American dudes that made the game they basically said they didn't want to imply that at all. They just wanted to create a "bad ass game" and most of them didn't know much about modern game dev beforehand. They went with the Unreal Engine just because that seemed like the easiest to create in for the effects they wanted. I played TCM on Atari 2600 and laughed so hard.. perhaps that will help you understand my fondness for this game lol Poor Franklin lolol
The only life lesson the devs of this game are getting across is the fantasy of taking bullet shots while doing all of this. If you try to pull this shit in real life for whatever stupid reason, you ain't gonna last long.
[quote="Ice Cream Jonsey" post_id=126225 time=1641476159 user_id=3]
Great review! I bought this soon after it came out. This is a classic example of bad journos seeing it "safe" to go after these guys with the 0-6 part of their otherwise 7-9 scale and then giving us their dipshit moralizing for the most part.
Oh JOURNO is it BAAAAAD to do the things in Hatred? It was bad to pick up every item not nailed down in Colossal Cave. Video game logic doesn't map to real world logic any more than asking why a waiter wouldn't just say something when Jack Tripper is at the same restaurant on a date with two girls at two different tables, going back and forth. These are fantasy games, it's fiction.
Point taken on crashes, but my time with this game was also positive. It's much, much better than Postal, which is a game sort of close to it. I remember the controls being almost Robotron-like? That's the thing: if the game was exactly the same but the families were robo hulks and bots, the weeping babies at online game mags wouldn't have said shit and given it their craven sevens.
[/quote]
Thanks! I've actually never played "Postal" or "Manhunt" yet so I'm unsure how those measure up on the offensive or disturbing scale.
[quote=AArdvark post_id=126241 time=1641554135 user_id=20]
If they made a game with explicit peace and love nobody would buy it. People don't need videogames to experience those behaviors, you can just go out ad DO it. That's the point these reviewers don't seem to get.
[/quote]
Haha it's funny because as you said that I thought of the first "happy" game that popped in my mind.. Katamari Damacy. It's actually a happy game of rolling up buildings and terrified people/animals into enormous balls to create stars and shit.
[quote=RealNC post_id=126231 time=1641503803 user_id=914]
Game reviewers think they're the woke moral police. They have a duty to teach and educate us, because we're just randos, nobodies and dumbfucks. Not like them, famous, important and respected.
Like and subscribe and follow me on twitter and let me know in the comments down below and hit the bell and buy nord vpn.
[/quote]
LOL like/sub/follow also Nord VPN
[quote=Flack post_id=126242 time=1641557398 user_id=840]
That was one of the big controversies surrounding Miami Hotline -- they made fun 2D graphics, filled the game with cool music, and then forced the player to bash people's heads in, leaving blood splattered on the walls and pooling below the hundreds of bodies on each level. The missions are performed by a series of characters with masks that you eventually learn was you all along. It's disturbing and elicits an emotional response, which is what games (and art) should strive to do.
[/quote]
Yes, many similarities with HLM. The music too totally nailed the experience. In Miami I felt like I was always fucked up or hung over with mixed messages in my head while killing Russian clubber assholes and cops for reasons I didn't really care about until the story kicked in. I never finished HLM2, but at least in the first one I really loved the scene where dude is in jail and asking the guard "Are you gonna answer the phone?" I had a moment of mischievous glee. Killing in that game was fast and satisfying, yet could be frustrating at times due to the more arcade-style and speed of the game. You would die over and over in certain levels almost as many times as trying to advance in Dark Souls as you learned the scripting and layout of each level.
Hatred is like Hotline Miami in many respects but not entirely. The fun beats have been replaced with droning, depressive/scary(?) tunes. There are no fancy colors. Instead, you see the world in the same way the protagonist does; in black and white (unless blood is spilled), even in the daytime. The entire world is a dark canvas, just as dark as the carcass of the world the maggots of mankind feast on. Rather than speedy "executions", the victims crawl along the floor begging for mercy and you can't help but chuckle every time you lift one up and finish them off either with a quick animation in isometric view or a dynamic one in camera mode (sort of like Friday the 13th for PS4). There are no real motives other than pure hatred for this sort of envisioning of the world. Before anyone accuses me of going Jack Straw here, let me remind you all this was the exact same motivation we had for Michael Myers in Halloween. No motivation. "Just PURE HATRED."
P.S. Earlier I finished the Train level. Mowed down a bunch of people in a long, steel coffin :)