by Ice Cream Jonsey » Sun Jan 26, 2025 1:26 am
Roody_Yogurt wrote: Sat Jan 25, 2025 11:51 pm
It could very well be Hugo running out of memory as you suspect, as your game is pretty big and you were running into that other weird bug months ago. Still, can the plural_word property be more than one word like that? I think Hugo's plural parsing code uses plural_word for checking against the word array, so it's definitely expecting it to be one word.
Yeah, what I think is happening is that there is .... I dunno, a "dead spot" in the game's hex file. It has been in a room far into the game, then I saw it with a monster towards the end of the monster array. And each time I have been moving the included .hug files around. Tonight, I was able to see it with the baton item (second weapon), because I moved the brass knuckles around (which was the third). I just moved items.hug around and it doesn't appear there.
So I need to cut some areas of the game, sure, because otherwise I am just hoping that the problem area isn't in a critical part of the game, and that isn't a good idea. I really don't want it in something impossible to track, so I moved the music files up. (I am considering cutting music completely at this point, to be honest, but that is a whole other thing.)
Argh. Part of me wants to see the bug again and then see if I can look at the .hex file with an editor and see if there's anything obvious there.
Just to track it, the current size of the cyberganked.hex file is 985 kilobytes.
[quote=Roody_Yogurt post_id=147040 time=1737874274 user_id=9]
It could very well be Hugo running out of memory as you suspect, as your game is pretty big and you were running into that other weird bug months ago. Still, can the plural_word property be more than one word like that? I think Hugo's plural parsing code uses plural_word for checking against the word array, so it's definitely expecting it to be one word.
[/quote]
Yeah, what I think is happening is that there is .... I dunno, a "dead spot" in the game's hex file. It has been in a room far into the game, then I saw it with a monster towards the end of the monster array. And each time I have been moving the included .hug files around. Tonight, I was able to see it with the baton item (second weapon), because I moved the brass knuckles around (which was the third). I just moved items.hug around and it doesn't appear there.
So I need to cut some areas of the game, sure, because otherwise I am just hoping that the problem area isn't in a critical part of the game, and that isn't a good idea. I really don't want it in something impossible to track, so I moved the music files up. (I am considering cutting music completely at this point, to be honest, but that is a whole other thing.)
Argh. Part of me wants to see the bug again and then see if I can look at the .hex file with an editor and see if there's anything obvious there.
Just to track it, the current size of the cyberganked.hex file is 985 kilobytes.