Chicks Dig Jerks ... fixes!??

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Expand view Topic review: Chicks Dig Jerks ... fixes!??

by Ice Cream Jonsey » Thu Apr 15, 2010 6:23 pm

Flack wrote:I played CDJ for the first time last night and greatly enjoyed it. Plus, there's nothing like bumping a six-year-old thread ...
I didn't see this till now. My apologies! (To anyone reading this, if it seems like I've ignored a post on here, it's just because I loaded the site at work or on my phone and didn't catch all the new messages.)

Did you ever released a fixed version? Because I found several typos in the version I played last night, but it didn't affect the gameplay. And I was able to finish the game, or at least it ended, so if that means finish, then I finished it.
Ooooo, well, there WAS a fixed version, but it's still possible all the text isn't correct. If you were able to finish it, you probably have that version.

This is the first text adventure I've played in probably close to 25 years and I greatly enjoyed it. It did not seem particularly difficult or spacious and so now I am wanting to go revisit the text games of my youth and see if they were larger of if that was just my perception at the time.

Was I supposed to do something with the horse tranqilizer?
That's a good question. I don't think so. I think it was just something to "flesh out" the character of Criswell. (He and Pang appear again in Necrotic Drift, and with any luck I made it so Criswell is injecting horse tranq in that game, too.)

by Flack » Fri Apr 09, 2010 9:14 am

I played CDJ for the first time last night and greatly enjoyed it. Plus, there's nothing like bumping a six-year-old thread ...

Did you ever released a fixed version? Because I found several typos in the version I played last night, but it didn't affect the gameplay. And I was able to finish the game, or at least it ended, so if that means finish, then I finished it.

This is the first text adventure I've played in probably close to 25 years and I greatly enjoyed it. It did not seem particularly difficult or spacious and so now I am wanting to go revisit the text games of my youth and see if they were larger of if that was just my perception at the time.

Was I supposed to do something with the horse tranqilizer?

by Lysander » Sun Jul 18, 2004 8:14 pm

Humph. I wasn't saying it was *bad*, I was saying that with, let's see, five years more experience in writing and bringing Teh Comedy (TM) he might be able to look at, say, the dialogue between Evandar and the girls, say "Okay... that's a little clunky. Hmm... let's reward that sentence to... there." And "tweak" it so that we don't have people thinking "Hah, what a nitwit, the author can't get his refferences right!" when it's of course the character not the author who's clueless. Just an idea, 'cause when I look at fixing things I prefer to see if I can fix *anything* I can fix rather than concentrating on just one thing.

by Toreoffmywings » Sun Jul 18, 2004 2:58 pm

CDJ needs to be rewritten? um. no. No reason for that. No earthly reason at all. I mean, the endgame was a little muddy, but the writing in it was great. It's what brought me back to IF, for crying out loud.

by Roody_Yogurt » Thu Jul 01, 2004 3:01 pm

'Course, I never beat it but I can't remember thinking that any of the writing in CDJ needed any help (prose-wise).

by Lexio-yo! » Thu Jul 01, 2004 2:44 pm

Ignore Lie, don't do it. You just don't rewrite something that's been released. If you did it would have to be in a Ninja Gaiden PC Engine ---> Ninja Gaiden Xbox kind of way. The only excuse *you* have for remaking CDJ at any point is if you bring it out as a full point-n-click in 3D. People don't re-write published books after all, unless you count the Bible.

Zing!

by Lysander » Thu Jul 01, 2004 1:44 pm

Oh, CDJ. ACS was a piece of beauty.

by Ice Cream Jonsey » Thu Jul 01, 2004 9:44 am

In CDJ or ACS?

by Lysander » Thu Jul 01, 2004 9:31 am

Fair enough. If you please, though, I'd appreciate it if you rushed a build to *me* as soon as possible, because I'm going to be going for the month on Sunday.

Out of curiosity, do you plan on doing any re-writing of it? Because I seem to remember quite a bit of comparatively immature writing in there.

by Ice Cream Jonsey » Thu Jul 01, 2004 8:55 am

Lysander wrote:Er, one question though. After you're done with this, would you want to move on to ACS?
This one worries me, because I'd want the art to be of higher quality. Something on the production level of a good webcomic, at least. And that would require an enormous investment of time and the payoff would be ... well, I don't know what it would be.

I'd like to solve any bugs in it, though.

by Ice Cream Jonsey » Thu Jul 01, 2004 8:53 am

I'll attempt to have a build version of this by the weekend. I personally have found lots of cringe-worthy items in here, so I am not quite ready for testers just yet.

by Lysander » Mon Jun 28, 2004 11:02 pm

Hey, cool. I'll run through it... er, when I have time. I actually went through the game when I first played it and kept a transcript, with oh-so pithy comments, but I lost it when my 1994 DOS box went blorp. I won't have time until Thursday at the earliest though, these last two weeks have been absolutely crazy. Fuckin' YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY~ fine arts camp!

Er, one question though. After you're done with this, would you want to move on to ACS? 'Cause that one deffinitly had some bad buggies in it the last time I played it. Not to mention that it's, like, my favorit game evar and I haven't played it for two years. Might want to try that. Excellent!

by Lysander » Mon Jun 28, 2004 11:01 pm

I am Ryuji Yamazaki's smirking homicidal rage.

by Ice Cream Jonsey » Mon Jun 28, 2004 9:16 pm

Ooh, excellent! I'll remove that.

"Magic Jar" was a game that never materialized. Parts of it showed up in Necrotic Drift, but it's spoilery to say what -- I guess, the chain of protagonists. But MJ was supposed to be about a wizard.

I find it best to avoid talking about future releases, now. I am glad I got it out of my system.

CDJ Credits

by Hugella » Mon Jun 28, 2004 4:43 pm

What's this 'MAGIC JAR" game mentioned?

by Lex » Mon Jun 28, 2004 3:09 pm

Yeah, I think I could just about bare to play my favourite game ever again.

by Ice Cream Jonsey » Mon Jun 28, 2004 11:44 am

Vitriola wrote:I already started playing through and criticizing the mistakes, did you never even think to ask?
That's what this thread was based on: you finding mistakes when you played it the other day.

I am quite curious as to what they are, so I can fix 'em.

by Vitriola » Mon Jun 28, 2004 11:29 am

I already started playing through and criticizing the mistakes, did you never even think to ask?

by Ice Cream Jonsey » Mon Jun 28, 2004 11:24 am

Because, the thing is, Panks is on release 20.00 of his opus there. And he is one of the craziest people I have ever encountered on-line.

I don't want anything that I do to be along the lines of his content and work. He's probably a nice guy, except for being insane, yadda yadda, but still.

Release "3" is dangerously close to "release 20."

by Ice Cream Jonsey » Mon Jun 28, 2004 11:22 am

bruce wrote:
Ice Cream Jonsey wrote: I recall one of the things that bugged me about Inform last night. It apparently automatically puts in stuff like your version number and compile date there in your game. And the "release" global -- can that take decimals? Because I want this thing to be release "2.01" not "3."

Whole numbers have never helped me.
Release has to be an Inform integer. How about 20100--that is, a one-digit number for version number, and two pairs of two-digit numbers for release number and patch level?

Or Release 2, Serial number 00001 ?

Bruce
Is there a way to not have it print anything at all? And then I'll just make a seperate function that does it?

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