Chicks Dig Jerks ... fixes!??
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Chicks Dig Jerks ... fixes!??
OK, Dayna was playing through CDJ yesterday for a little bit... and she said, "Hey, you know, you've got a lot of typos."
Well, hell... I don't want that game to be buggy forever. I want people new to it to not be utterly disgusted.
Anyway! Would anyone be up for running through it when I go and make changes? No need for a beta testing base like we had with ND, we can probably just do it in this thread. I'm not planning on adding anything new, just eliminating the hateful blank line problems and spelling / typo errors.
Well, hell... I don't want that game to be buggy forever. I want people new to it to not be utterly disgusted.
Anyway! Would anyone be up for running through it when I go and make changes? No need for a beta testing base like we had with ND, we can probably just do it in this thread. I'm not planning on adding anything new, just eliminating the hateful blank line problems and spelling / typo errors.
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Yes, she should definitely be able to get one. Good stuff. Thanks.Roody_Yogurt wrote:Well, if it's not too much, I've always wondered why you can't give a drink to the goth girl since it's so easy for you to buy one and she can't get one.
Just some sort of response would be nice.
I recall one of the things that bugged me about Inform last night. It apparently automatically puts in stuff like your version number and compile date there in your game. And the "release" global -- can that take decimals? Because I want this thing to be release "2.01" not "3."
Whole numbers have never helped me.
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Release has to be an Inform integer. How about 20100--that is, a one-digit number for version number, and two pairs of two-digit numbers for release number and patch level?Ice Cream Jonsey wrote: I recall one of the things that bugged me about Inform last night. It apparently automatically puts in stuff like your version number and compile date there in your game. And the "release" global -- can that take decimals? Because I want this thing to be release "2.01" not "3."
Whole numbers have never helped me.
Or Release 2, Serial number 00001 ?
Bruce
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Is there a way to not have it print anything at all? And then I'll just make a seperate function that does it?bruce wrote:Release has to be an Inform integer. How about 20100--that is, a one-digit number for version number, and two pairs of two-digit numbers for release number and patch level?Ice Cream Jonsey wrote: I recall one of the things that bugged me about Inform last night. It apparently automatically puts in stuff like your version number and compile date there in your game. And the "release" global -- can that take decimals? Because I want this thing to be release "2.01" not "3."
Whole numbers have never helped me.
Or Release 2, Serial number 00001 ?
Bruce
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Because, the thing is, Panks is on release 20.00 of his opus there. And he is one of the craziest people I have ever encountered on-line.
I don't want anything that I do to be along the lines of his content and work. He's probably a nice guy, except for being insane, yadda yadda, but still.
Release "3" is dangerously close to "release 20."
I don't want anything that I do to be along the lines of his content and work. He's probably a nice guy, except for being insane, yadda yadda, but still.
Release "3" is dangerously close to "release 20."
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That's what this thread was based on: you finding mistakes when you played it the other day.Vitriola wrote:I already started playing through and criticizing the mistakes, did you never even think to ask?
I am quite curious as to what they are, so I can fix 'em.
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Ooh, excellent! I'll remove that.
"Magic Jar" was a game that never materialized. Parts of it showed up in Necrotic Drift, but it's spoilery to say what -- I guess, the chain of protagonists. But MJ was supposed to be about a wizard.
I find it best to avoid talking about future releases, now. I am glad I got it out of my system.
"Magic Jar" was a game that never materialized. Parts of it showed up in Necrotic Drift, but it's spoilery to say what -- I guess, the chain of protagonists. But MJ was supposed to be about a wizard.
I find it best to avoid talking about future releases, now. I am glad I got it out of my system.
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Hey, cool. I'll run through it... er, when I have time. I actually went through the game when I first played it and kept a transcript, with oh-so pithy comments, but I lost it when my 1994 DOS box went blorp. I won't have time until Thursday at the earliest though, these last two weeks have been absolutely crazy. Fuckin' YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY~ fine arts camp!
Er, one question though. After you're done with this, would you want to move on to ACS? 'Cause that one deffinitly had some bad buggies in it the last time I played it. Not to mention that it's, like, my favorit game evar and I haven't played it for two years. Might want to try that. Excellent!
Er, one question though. After you're done with this, would you want to move on to ACS? 'Cause that one deffinitly had some bad buggies in it the last time I played it. Not to mention that it's, like, my favorit game evar and I haven't played it for two years. Might want to try that. Excellent!
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This one worries me, because I'd want the art to be of higher quality. Something on the production level of a good webcomic, at least. And that would require an enormous investment of time and the payoff would be ... well, I don't know what it would be.Lysander wrote:Er, one question though. After you're done with this, would you want to move on to ACS?
I'd like to solve any bugs in it, though.
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Fair enough. If you please, though, I'd appreciate it if you rushed a build to *me* as soon as possible, because I'm going to be going for the month on Sunday.
Out of curiosity, do you plan on doing any re-writing of it? Because I seem to remember quite a bit of comparatively immature writing in there.
Out of curiosity, do you plan on doing any re-writing of it? Because I seem to remember quite a bit of comparatively immature writing in there.
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