narrator

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by Ice Cream Jonsey » Mon May 09, 2005 2:43 pm

Thanks, everyone. As it turns out I had created my "DoTalk" procedure presuming that the game would be in the first person, which was pretty accurate until now. It didn't even consult the variable, but it does now.

by Hugella2 » Mon May 09, 2005 2:31 pm

Ooooh, one I can actually answer! Like Merk said, it's player_person = 1, 2, or 3, depending on which you want. Default is 2.

See page 133 of Hugo Book for more info.

by Merk » Mon May 09, 2005 11:38 am

Should be "player_person" -- haven't tried using it myself, but there are some references to it in objlib.h.

---- Mike.

by Ice Cream Jonsey » Mon May 09, 2005 11:25 am

Chicks Dig Jerks - cemetery
Revenger - no cemetery
A Crimson Spring - cemetery
Fallacy of Dawn - no cemetery
No Time to Squeal - no cemetery
Necrotic Drift - no cemetery

We're not counting morgues as cemeteries, right? Right.

On the other hand, there were bars in four of six.

by pinback » Mon May 09, 2005 11:04 am

Code: Select all

_robb_game = true
...will make it first person.

(It will also automatically instantiate a cemetary object somewhere in the game world.)

narrator

by Ice Cream Jonsey » Mon May 09, 2005 10:56 am

Can anyone remember where you set the variable to determine if a game is in first, second or third person? I haven't done it in so long I can't remember where it is.

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