narrator

This is a discussion / support forum for the Hugo programming language by Kent Tessman. Hugo is a powerful programming language for making text games / interactive fiction with multimedia support.

Hugo download links: https://www.generalcoffee.com/hugo
Roody Yogurt's Hugo Blog: https://notdeadhugo.blogspot.com
The Hugor interpreter by RealNC: http://ifwiki.org/index.php/Hugor

Moderators: Ice Cream Jonsey, joltcountry

User avatar
Ice Cream Jonsey
Posts: 30193
Joined: Sat Apr 27, 2002 2:44 pm
Location: Colorado
Contact:

narrator

Post by Ice Cream Jonsey »

Can anyone remember where you set the variable to determine if a game is in first, second or third person? I haven't done it in so long I can't remember where it is.
the dark and gritty...Ice Cream Jonsey!

User avatar
pinback
Posts: 17927
Joined: Sat Apr 27, 2002 3:00 pm
Contact:

Post by pinback »

Code: Select all

_robb_game = true
...will make it first person.

(It will also automatically instantiate a cemetary object somewhere in the game world.)
When you need my help because I'm ruining everything, don't look at me.

User avatar
Ice Cream Jonsey
Posts: 30193
Joined: Sat Apr 27, 2002 2:44 pm
Location: Colorado
Contact:

Post by Ice Cream Jonsey »

Chicks Dig Jerks - cemetery
Revenger - no cemetery
A Crimson Spring - cemetery
Fallacy of Dawn - no cemetery
No Time to Squeal - no cemetery
Necrotic Drift - no cemetery

We're not counting morgues as cemeteries, right? Right.

On the other hand, there were bars in four of six.
the dark and gritty...Ice Cream Jonsey!

Merk
Posts: 192
Joined: Mon Nov 22, 2004 3:19 pm
Location: Wichita, KS
Contact:

Post by Merk »

Should be "player_person" -- haven't tried using it myself, but there are some references to it in objlib.h.

---- Mike.

Hugella2

Post by Hugella2 »

Ooooh, one I can actually answer! Like Merk said, it's player_person = 1, 2, or 3, depending on which you want. Default is 2.

See page 133 of Hugo Book for more info.

User avatar
Ice Cream Jonsey
Posts: 30193
Joined: Sat Apr 27, 2002 2:44 pm
Location: Colorado
Contact:

Post by Ice Cream Jonsey »

Thanks, everyone. As it turns out I had created my "DoTalk" procedure presuming that the game would be in the first person, which was pretty accurate until now. It didn't even consult the variable, but it does now.
the dark and gritty...Ice Cream Jonsey!

Post Reply