Get your INDIGO PROPHECY ON, BITCHES!

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Expand view Topic review: Get your INDIGO PROPHECY ON, BITCHES!

by Ice Cream Jonsey » Mon Jan 16, 2006 12:14 am

I would be happy to have a review of IP, Worm, and I would be able to quickly put it on the front page of this site (which I am trying to re-do).

I played a little more this weekend. I really enjoy using a gamepad on an adventure game. I think it's great. The Playstation controller and its clones offer so many "buttons" that you have a working vocabulary now, especially when context-sensitive stuff kicks in. Put it this way: it's miles better than mouse-based adventure game interfaces, I think.

by Worm » Thu Jan 12, 2006 11:16 pm

Great!

I was told that a few JRPGs broke the JRPG mold, imagine my suprise when one of those listed was an adventure game! So as this adventure game has been billed as one of the most revolutionary JRPGs ever I've downloaded it. This game is Shenmue.

As frightened as I am from the emulator often rendering Ryo with a ghastly translucency, I'm enjoying the game quite a bit. I like the idea of being able to buy batteries and spend four hours playing Space Harrier (which I cannot do in the emulator, because an emulated game futher emulating a game breaks some universal law).

After scanning and FAQ on where to find some Sailors I noticed that I get to become a wage slave and opperate a forklift! It features some "action sequences" that just involve small button pressed like in Die Hard Arcade. It uses a bogus genre name much like Indigo Prophecy, FREE (Full Reactive Eyes Entertainment). However ignore the cries for your immersion and the suggestions that anything without an Attack button can be an RPG.

It's just real good. The voice acting is goofy, it doesn't explain what you're supposed to be doing. It could do to be a little heavier on gameplay though, what the fuck ever. Good game, good story, where's my forklift?

EDIT: Lex if you want to tell me why I'm totally wrong about Indigo Prophecy I'd appreciate it. I'm thinking pumping out a review for it with all the collected shit I've typed about it.

by Ice Cream Jonsey » Thu Jan 12, 2006 10:48 pm

Worm wrote:I really enjoyed Omikron. Simply because it managed to let me playing a fighting game, then a FPS, then an adventre game without loading up new discs. On top of that add a pretty interesting premise, not entirely boring locales, and full good voice acting. You can't skip the opening credits in Farenheit either. So everytime you want to replay the first scene, you've got no hope.
I saved ... sorry... it saved for me. I can't --

You know what? I can't keep doing this.

I have to face the fact that I live in a world where you can't bypass introductory sequences in video games. It's why I've played 20 minutes of Shenmue in my life. It's why I couldn't enjoy Omikron. I can't keep bitching about this until I'm 40.

I accept that there are incompetent people almost exclusively working on video games and they don't know what the hell they're doing. I accept it.

I feel better. I'm already sensing my blood turning back to liquid from gas.

I'm going to go to sleep and when I wake up, David Bowie's (who I hate) theme song for Omikron may possibly be finished. Then I can play.

by Worm » Thu Jan 12, 2006 10:46 pm

I really enjoyed Omikron. Simply because it managed to let me playing a fighting game, then a FPS, then an adventre game without loading up new discs. On top of that add a pretty interesting premise, not entirely boring locales, and full good voice acting. You can't skip the opening credits in Farenheit either. So everytime you want to replay the first scene, you've got no hope.

by Ice Cream Jonsey » Thu Jan 12, 2006 6:56 pm

Is Omikron better than this game? I quit when I realized I couldn't bypass the opening credits. I liked it until then. (I have bought more than a handful of games that I've stopped playing in the first fifteen minutes, Omikron being one of them.)

by Worm » Thu Jan 12, 2006 5:52 pm

Roody_Yogurt wrote:How's the music? I've liked some stuff by that guy.
I especially liked the track where you are practicing on the punching bag. Though when a punching bag can get on the top ten moments of the gaming experience you know somethings wrong. No concerts like Omikron, and the presence of music with vocals seems limited.

by Roody_Yogurt » Thu Jan 12, 2006 4:57 pm

How's the music? I've liked some stuff by that guy.

by Lex » Thu Jan 12, 2006 12:48 pm

Sounds like Photopia.

by Worm » Thu Jan 12, 2006 9:07 am

Sure. My main complaint is backed up by that wiki page.
Quantic Dream prefer to brand it as the first truly "interactive film" rather than an adventure or third-person action title
The problem is that it features absolutely no puzzle/adventure/action elements. So it's really just a CGI film. Fuck, even IF has a few hurdles, something to make me use that frontal lobe.

That's their problem, they thought the limited interactivity meant they could abandon gameplay. You'll enjoy your first play, and then immediately realize it wasn't much of a game. It was okay, whatever it was.

by Ice Cream Jonsey » Thu Jan 12, 2006 7:59 am

Hahah, yeah, good point there with the chessy stuff.

I should have known better. When it comes to

1) Unknown Game #45,5555
2) Worm

Worm is going to be in the right 9 times out of 10 on that shit.

Plus, that post you made a while back using Indigo's character mood meters is now much funnier to me. Good job, there. I've always liked you.

by Worm » Thu Jan 12, 2006 2:57 am

Bucker there are two DDR pads on your fucking screen meng. I do not need precision instruments for DDR, frankly the way DDR emulates difficulty and gameplay is by using imprecise appendages. It just really wasn't so tricky for me.
wiki maggot wrote:an intuitive, realistic interface.
Image

by Ice Cream Jonsey » Wed Jan 11, 2006 11:56 pm

Worm wrote:Here's a entry for it on wiki http://en.wikipedia.org/wiki/Indigo_prophecy it's covered with slobber and semen for some reason.
I've actually started playing it. Amnesia! Hot damn!

by Ice Cream Jonsey » Wed Jan 11, 2006 11:50 pm

Worm wrote:Many actions such as predicting the future, boxing, guitar playing, and fighting are controlled through your WASD and numpad.
I bought a joystick for my computer. I did this in NINETEEN FUCKING EIGHTY FOUR when we had the PCjr. I've had at least one and as many as four joysticks hooked up to my computer(s) since. The fuck did you play this thing with WASD for?

I appreciate the lack of save anywhere for this game, you totally couldn't implement it in a ground breaking game that has like seven different kinds of joystick wiggle to keep track of throughout its life. Boy that fucking pisses me off.

by Worm » Wed Jan 11, 2006 10:01 pm

Here's a entry for it on wiki http://en.wikipedia.org/wiki/Indigo_prophecy it's covered with slobber and semen for some reason.

by Lysander » Tue Jan 10, 2006 3:25 pm

Google Pack has the greatest instalation program I have ever seen. Which is a shame, considering how Google Pack is the worst thing Google has ever made.

by Ice Cream Jonsey » Tue Jan 10, 2006 1:06 pm

Lex wrote:And much like Jade Empire it's a game you shouldn't play if you can only enjoy a game you can 100%: It has something like 12 different endings depending on how great a murderrer and shitty a cop you are (for bonus points, try leaving your ID badge at a scene)
Hey there, bud.

Yeah, I don't NeeEEEEEEE-D to see all the endings, I usually stop when I get one I like in such a game.

Well, I installed it last night. Tonight: GAME PLAY? Who can tell? By the way, the install process for computer games continues to suck balls and takes way too long.

by Worm » Tue Jan 10, 2006 12:44 pm

Lex wrote:And much like Jade Empire it's a game you shouldn't play if you can only enjoy a game you can 100%: It has something like 12 different endings depending on how great a murderrer and shitty a cop you are (for bonus points, try leaving your ID badge at a scene)
Seriously? I know there are three ways you finish the game(things that preceede the credits), two of which involve losing against a different final boss. The rest of the endings seemed like different "YOU LOSE" variations. Unless the endings in that one FAQ are lacking.

by Lex » Tue Jan 10, 2006 5:52 am

And much like Jade Empire it's a game you shouldn't play if you can only enjoy a game you can 100%: It has something like 12 different endings depending on how great a murderrer and shitty a cop you are (for bonus points, try leaving your ID badge at a scene)

by Worm » Sun Jan 08, 2006 11:39 pm

It'd hard to say.

I personally was expecting something where I had to solve/cover-up multiple murders. That's not what this game is. It relies on two things.

Simon and weak puzzles.

Many actions such as predicting the future, boxing, guitar playing, and fighting are controlled through your WASD and numpad. The comparison to Simon is slightly incorrect. You don't memorize anything, you just punch the coresponding button. You can go ahead of the sequence or lag behind it. It's pretty forgiving.

The other parts are simple puzzles. Like navigating your precent's record storage with clastrophobia, or not horribly failing conversation lines.

It was an okay game with an okay story. However, the story had a little too much filler and way too little gameplay. It left me pining for the genre mish mash of Omikron, I just wanted something to do.

Get your INDIGO PROPHECY ON, BITCHES!

by Ice Cream Jonsey » Sun Jan 08, 2006 10:40 pm

Apparently, this is a great new adventure game.

Image

Is he sucking her brains out there? I don't know lol!

Image

What's this shit? Who knows?

Did anyone buy this? It's not actually good, is it?

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