by Kent » Tue Feb 07, 2006 11:54 pm
It depends. Certain things are static, but the things you're likely to need to increase (like objects, routines, etc.) can be increased into the tens of thousands, if you actually need that many.
Invoking the compiler with:
hc $list
will give you a rundown of all the modifiable limits.
(The reason they're limited by default is for cross-platform compatibility, so that even limited-memory platforms can compile a moderately large game.)
It depends. Certain things are static, but the things you're likely to need to increase (like objects, routines, etc.) can be increased into the tens of thousands, if you actually need that many.
Invoking the compiler with:
hc $list
will give you a rundown of all the modifiable limits.
(The reason they're limited by default is for cross-platform compatibility, so that even limited-memory platforms can compile a moderately large game.)