by Ice Cream Jonsey » Mon Apr 10, 2006 12:34 am
A guy on Q23 did answer my question about weapon disintegration. I'm starting to make some money, though, by doing Fighter Guild missions.
I should say that I just played one of the BEST "missions" I've ever played in any game. Ever.
It started off simply. I went to a docked ship and consoled a crying old hag about some this or that. She told me she had a crystal ball in a ship ... the ship we were standing on! Could I get it for her? One catch -- the reason she couldn't do it herself was not because she couldn't open doors, but rather, kill demons.
She called them "the ghosts of the crew." The artists for the undead people in this game deserves a medal. They look like goddamn demons. The demons in my mind, but in a game.
My character is a "nightblade," but that's just another name for "person that is bad at fighting." I was able to knock one of these ghosts out with my magic bow (should be written, "magic bow," I know) but there were like six or seven ghosts down there! How many of these gay sailors did it take to run this ship?
I lured them up to the mainland one by one. I did, somehow, kill another one, but there were about four of them running around town. Hey, that's what the city guard is for, narmean? Oh, the ghosts seemingly killed the city guard in that area, so no new ones until shift change.
I got into the ship and dug out the crystal ball. The old woman gave me a magical sword. I ran up and made a beeline for the city gate, thinking that the two ghosts that were left would follow me into the city gate, where they would either be 1) overwhelmed by the city guard or 2) completely slaughter the city guard. EITHER WAY I WIN!
The ghosts didn't follow me, though.
I went to bed and "levelled up." In the game, I mean.
I then forgot about the ghosts. This isn't the best part, that part is coming. My next quest had me go back to that area, coincidentally. I do... and there was one ghost waiting for me, a day later! Only this time the townsfolk decide they are not going to take it any longer and all gang up on the ghost.
The ghost runs into the very tavern I am supposed to meet some thieves at. Don't worry -- I was going to infiltrate this guild of thieves in order to make them use OpenOffice and Gimp and work on change from within. Or kill them all, depending on how the mission was designed.
So the ghost has four or five townsfolk just fawkin' whaling on him. I step in with my magic sword, pushing the people using their fists out of the way and hit him four times. The ghost finally dies. However, the townsfolk had decided that a few of them were a little too generalized in each other's attacks and the god damned fight doesn't stop, but refocuses. Two girls gang up on this old, balding guy -- they have magic, he doesn't, he tries to run away. One guy with a bow and arrow plunks away at the innkeeper, who has a knife on him, I swear to God it was like the end of Kingdom Come for a second there. I thought I had a full-scale riot on my hands.
Eventually scores are settled and everyone puts their knives, fireball spells and bows away. Random fights used to break out in Knight Orc -- that's why KO is in my top ten. I've never seen it in a game like this. It was awesome.
The quest I was supposed to do was the one where a bunch of female thieves bring guys away from town, have them strip under the guise of being prostitutes and then rob them. I am playing a girl in the game, so they wanted to recruit me anyway. Jesus, I at least hope that's it, because otherwise they think that I, the player, am... well, shit, it's because of my character.
I sort that out and... one last thing. In Oblivion, stealing everything is difficult and frowned upon, at least for a character like mine that hasn't found a fence to sell stolen goods to. Ergo, when you get into someone's home at the end of a mission and have free reign to their stuff, it's like an unlimited shopping spree at the local AmericansHaveFatAsses-Mart. I'm taking everything that's not nailed down. Apples? I have eaten more free, end-of-quest apples in this game than I've eaten in my entire life, and I grew up in a town where apples were so readily available that at one point people in my hometown had made the world's largest apple pie. It's awesome. Rewarding. The whole frigging game is rewarding.
A guy on Q23 did answer my question about weapon disintegration. I'm starting to make some money, though, by doing Fighter Guild missions.
I should say that I just played one of the BEST "missions" I've ever played in any game. Ever.
It started off simply. I went to a docked ship and consoled a crying old hag about some this or that. She told me she had a crystal ball in a ship ... the ship we were standing on! Could I get it for her? One catch -- the reason she couldn't do it herself was not because she couldn't open doors, but rather, kill demons.
She called them "the ghosts of the crew." The artists for the undead people in this game deserves a medal. They look like goddamn demons. The demons in my mind, but in a game.
My character is a "nightblade," but that's just another name for "person that is bad at fighting." I was able to knock one of these ghosts out with my magic bow (should be written, "magic bow," I know) but there were like six or seven ghosts down there! How many of these gay sailors did it take to run this ship?
I lured them up to the mainland one by one. I did, somehow, kill another one, but there were about four of them running around town. Hey, that's what the city guard is for, narmean? Oh, the ghosts seemingly killed the city guard in that area, so no new ones until shift change.
I got into the ship and dug out the crystal ball. The old woman gave me a magical sword. I ran up and made a beeline for the city gate, thinking that the two ghosts that were left would follow me into the city gate, where they would either be 1) overwhelmed by the city guard or 2) completely slaughter the city guard. EITHER WAY I WIN!
The ghosts didn't follow me, though.
I went to bed and "levelled up." In the game, I mean.
I then forgot about the ghosts. This isn't the best part, that part is coming. My next quest had me go back to that area, coincidentally. I do... and there was one ghost waiting for me, a day later! Only this time the townsfolk decide they are not going to take it any longer and all gang up on the ghost.
The ghost runs into the very tavern I am supposed to meet some thieves at. Don't worry -- I was going to infiltrate this guild of thieves in order to make them use OpenOffice and Gimp and work on change from within. Or kill them all, depending on how the mission was designed.
So the ghost has four or five townsfolk just fawkin' whaling on him. I step in with my magic sword, pushing the people using their fists out of the way and hit him four times. The ghost finally dies. However, the townsfolk had decided that a few of them were a little too generalized in each other's attacks and the [i]god damned fight doesn't stop, but refocuses.[/i] Two girls gang up on this old, balding guy -- they have magic, he doesn't, he tries to run away. One guy with a bow and arrow plunks away at the innkeeper, who has a knife on him, I swear to God it was like the end of Kingdom Come for a second there. I thought I had a full-scale riot on my hands.
Eventually scores are settled and everyone puts their knives, fireball spells and bows away. Random fights used to break out in Knight Orc -- that's why KO is in my top ten. I've never seen it in a game like this. It was awesome.
The quest I was supposed to do was the one where a bunch of female thieves bring guys away from town, have them strip under the guise of being prostitutes and then rob them. I am playing a girl in the game, so they wanted to recruit me anyway. Jesus, I at least hope that's it, because otherwise they think that I, the player, am... well, shit, it's because of my character.
I sort that out and... one last thing. In Oblivion, stealing everything is difficult and frowned upon, at least for a character like mine that hasn't found a fence to sell stolen goods to. Ergo, when you get into someone's home at the end of a mission and have free reign to their stuff, it's like an unlimited shopping spree at the local AmericansHaveFatAsses-Mart. I'm taking everything that's not nailed down. Apples? I have eaten more free, end-of-quest apples in this game than I've eaten in my entire life, and I grew up in a town where apples were so readily available that at one point people in my hometown had made the world's largest apple pie. It's awesome. Rewarding. The whole frigging game is rewarding.