by GB » Tue May 26, 2009 9:25 pm
Two apparently unrelated things.
1. I set up a secret door to act just like the doors in the 2099 part of the tutorial, activated by bumping, changing to an open door, activated by passing, changing back to a closed door. I placed one of these in a world map and one in a room map. The one in the world map works fine. The ones in the room map don't update immediately after being bumped, but after an additional turn has gone by.
2. As I mentioned in another thread, I'm finding that my crim state is being retained in room maps even after I have traveled back and forth to other regions.
I have a macro set crim to 1 in a rooms map, am approached by a lawful creature, go back to the world map, am ignored by lawful creatures, go back to the room map, and the creature is still hostile to, and therefore following me.
Crim is set by a custom space floor tile that calls a macro with 3 functions, removing all instances of itself, removing another floor tile concealing a creature, setting crim to 1 and stop.
Two apparently unrelated things.
1. I set up a secret door to act just like the doors in the 2099 part of the tutorial, activated by bumping, changing to an open door, activated by passing, changing back to a closed door. I placed one of these in a world map and one in a room map. The one in the world map works fine. The ones in the room map don't update immediately after being bumped, but after an additional turn has gone by.
2. As I mentioned in another thread, I'm finding that my crim state is being retained in room maps even after I have traveled back and forth to other regions.
I have a macro set crim to 1 in a rooms map, am approached by a lawful creature, go back to the world map, am ignored by lawful creatures, go back to the room map, and the creature is still hostile to, and therefore following me.
Crim is set by a custom space floor tile that calls a macro with 3 functions, removing all instances of itself, removing another floor tile concealing a creature, setting crim to 1 and stop.