Awesome feedback GB! I am in your debt.
EDIT: I went with the duplicate room switching trick and it is working like a charm now. Thanks again.
ACK bug discussion thread
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- Garth's Equipment Shop
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- Location: Festering Foothills
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- Posts: 7
- Joined: Mon Mar 15, 2010 4:02 pm
Not sure if this is a bug but Im working on a game which is going well in every respect except 'using' (wearing) armor.
The player goes into his inventory and readies the armor by pressing u and return...For one piece of armor nothing happens, for another the screen fills with ascii letters...
Also Ive made 3 or 4 games now and in each of them it would have been nice if there had been a 'follow' command that would allow npcs to follow the player - either to help the plot or to form a little party of sorts...
thanks
The player goes into his inventory and readies the armor by pressing u and return...For one piece of armor nothing happens, for another the screen fills with ascii letters...
Also Ive made 3 or 4 games now and in each of them it would have been nice if there had been a 'follow' command that would allow npcs to follow the player - either to help the plot or to form a little party of sorts...
thanks
- Garth's Equipment Shop
- Posts: 638
- Joined: Fri Dec 05, 2008 5:55 pm
- Location: Festering Foothills
- Contact:
Just wanted to confirm that I have also encountered all the same bugs rld has reported in pages 4 and 5 of this thread. I also second the motion for all of the feature requests he suggested in those posts.
Think you will get some more bug-fixes/add-ons anytime soon?
I know your a busy man Chris and you do this on your own PT without pay. I respect and appreciate that sooo much. Which is why I waited so long to bug you about it. :D
Think you will get some more bug-fixes/add-ons anytime soon?
I know your a busy man Chris and you do this on your own PT without pay. I respect and appreciate that sooo much. Which is why I waited so long to bug you about it. :D
Which of you is interested in my fine wares?
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- Posts: 44
- Joined: Fri May 21, 2010 8:40 pm
Here is a possible bug. Of course, it might have something to do with regions that have somehow been corrupted.
In my Ultima II remake, I'm having a problem with vehicles. In some regions (but not all), when I try to exit a vehicle, I get the normal exit message, but the player can't ever exit the vehicle. (These vehicles do not use exit macros.) For example, I can board and exit vehicles all I want in the BC wilderness map, but I can't exit vehicles in Towne Linda. It used to be possible to exit a skiff there, but it isn't now. I wonder what changed.
This is a weird problem.
Heather
In my Ultima II remake, I'm having a problem with vehicles. In some regions (but not all), when I try to exit a vehicle, I get the normal exit message, but the player can't ever exit the vehicle. (These vehicles do not use exit macros.) For example, I can board and exit vehicles all I want in the BC wilderness map, but I can't exit vehicles in Towne Linda. It used to be possible to exit a skiff there, but it isn't now. I wonder what changed.
This is a weird problem.
Heather
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- Posts: 44
- Joined: Fri May 21, 2010 8:40 pm
Here is a quick update...
Vehicles seem to work fine in most regions. I've teleported into all of the BC locations with a horse and tried dismounting. Only two regions appear to have trouble with vehicles. All of the regions I have tested are world maps.
This makes me think that something got corrupted in those two regions. I wonder if I can fix it by copying some of the files onto an old backup that was made before I started having this problem.
I'll try a few things and if I find a solution, I'll post it here in case anyone else has a similar problem later.
Heather
Vehicles seem to work fine in most regions. I've teleported into all of the BC locations with a horse and tried dismounting. Only two regions appear to have trouble with vehicles. All of the regions I have tested are world maps.
This makes me think that something got corrupted in those two regions. I wonder if I can fix it by copying some of the files onto an old backup that was made before I started having this problem.
I'll try a few things and if I find a solution, I'll post it here in case anyone else has a similar problem later.
Heather
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- Posts: 44
- Joined: Fri May 21, 2010 8:40 pm
I found a simple work-around for this problem in case anyone else has similar difficulties.
Create an exit macro. Manually set the player's icon number, set vehicle to 0, and place the vehicle object on the map where the player is. Set SUCCESS=0. Display an appropriate message.
This seems to work fine. A single exit macro for all vehicles should work; just use the vehicle number as a switch, and add any special content as needed.
Heather
Create an exit macro. Manually set the player's icon number, set vehicle to 0, and place the vehicle object on the map where the player is. Set SUCCESS=0. Display an appropriate message.
This seems to work fine. A single exit macro for all vehicles should work; just use the vehicle number as a switch, and add any special content as needed.
Heather