by jjsonick » Mon Jun 02, 2008 9:38 am
OK, this has been on the backburner since I last posted about it, but yesterday I took another crack at it. I figured out a good way to "turn off" a "fleeing people" path once the monster grabs a person from that path.
Also made it so houses can be either attacked by smashing claws or set on fire by fiery monster breath (previously it was one or the other). Added a cop-car, properly tweaked to be the wimpiest foe of Gohzilla. Added lazer eyes (ZAP!) for Gohzilla.
Limitations:
- There's no way to have fire spread - ACK has no way to test 'adjacent objects'. I might have fires die out after a random # of turns, though.
- There seems to be a bug with spells that 'allow the player to fire a weapon'. I was using that for both fire breath and laser eyes, and sometimes the spell just did nothing, besides deducting the expected number of MP. I don't think ACK has any 'spell failure' modeling, so I'll be sending a bug report to Chris. So now, Gohzilla has claws / fire breath/ zap eyes all as direct weapons -- you must READY one of them to switch between them, which is kinda clumsy, but it's working.
- There's no ACK trigger for when an object is destroyed, so there's no way for Gohzilla to rack up points for demolishing private & public property like the monsters in C, C & C did. Only killing/eating annoying human foes can gain points.
Given some of these limitations, I don't think it will be possible to do a full C,C&C-like game in ACK, but I think I can still make a fun demo that shows how to do non-typical scenarios in ACK.
OK, this has been on the backburner since I last posted about it, but yesterday I took another crack at it. I figured out a good way to "turn off" a "fleeing people" path once the monster grabs a person from that path.
Also made it so houses can be either attacked by smashing claws or set on fire by fiery monster breath (previously it was one or the other). Added a cop-car, properly tweaked to be the wimpiest foe of Gohzilla. Added lazer eyes (ZAP!) for Gohzilla.
Limitations:
- There's no way to have fire spread - ACK has no way to test 'adjacent objects'. I might have fires die out after a random # of turns, though.
- There seems to be a bug with spells that 'allow the player to fire a weapon'. I was using that for both fire breath and laser eyes, and sometimes the spell just did nothing, besides deducting the expected number of MP. I don't think ACK has any 'spell failure' modeling, so I'll be sending a bug report to Chris. So now, Gohzilla has claws / fire breath/ zap eyes all as direct weapons -- you must READY one of them to switch between them, which is kinda clumsy, but it's working.
- There's no ACK trigger for when an object is destroyed, so there's no way for Gohzilla to rack up points for demolishing private & public property like the monsters in C, C & C did. Only killing/eating annoying human foes can gain points.
Given some of these limitations, I don't think it will be possible to do a full C,C&C-like game in ACK, but I think I can still make a fun demo that shows how to do non-typical scenarios in ACK.