What games let you set off a nuclear weapon?

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Expand view Topic review: What games let you set off a nuclear weapon?

by Flack » Tue Jun 16, 2009 1:31 pm

To bring this full circle ... there was a game on the C64 where you could torture Smurfs, and one of the things you could do is blow them up with an atomic bomb. Swear to God. Can't find it on Google Images, but it's true. I'll see if I can't track it down.

by Ice Cream Jonsey » Fri Jun 12, 2009 11:30 am

It isn't. It isn't! I'd assume different hardware. I know Moon Patrol is not included on that PCB, though I can't recall why exactly, so I am going to shunt misinformation out and assume it's due to different hardware.

by pinback » Fri Jun 12, 2009 8:28 am

The last one should also be on your Multi-Williams machine!

by Ice Cream Jonsey » Fri Jun 12, 2009 8:06 am

I made a video where I went to my Multi-Williams machine, loaded Bubbles for the first time, and verified the lack of nukes.

But I think I called them nukulur weapons. I'm too afraid to check, or post it. Frustrating!

Is that last screenshot of The Smurfs? Cos yeah there was one in there, an H-bomb, IIRC.

by pinback » Fri Jun 12, 2009 7:42 am

Image

by Ice Cream Jonsey » Thu Jun 11, 2009 11:10 pm

Did anyone understand any part of the opening premise of this thread? Besides Flack and bruce, I mean. HEY GUYS, I THINK I FOUND ANOTHER ONE.

by Ice Cream Jonsey » Thu Jun 11, 2009 11:08 pm

Worm wrote:Fallout 1
You can detonate a nuke in Fallout? Really Worm? Really?


Really?

by Ice Cream Jonsey » Thu Jun 11, 2009 11:00 pm

pinback wrote:Image
Are you saying that this BBS is going down the drain?

I have that game literally less than six steps from me, on the latest cab. I have never played it, and never planned on playing it. There'd BETTER BE FUCKING NUCLEAR WEAPONS IN IT or I will assume that you are making a circling the drain joke out of me, this site, and me and this site!

by bruce » Thu Jun 11, 2009 10:09 pm

Avarice

Which was a graphical adventure for OS/2. I and like four other people bought it.

Bruce

by Worm » Wed Jun 10, 2009 10:20 pm

Fallout 1

by pinback » Wed Jun 10, 2009 9:36 pm

Image

by Ice Cream Jonsey » Wed Jun 10, 2009 7:13 pm

I am going to look up the manual for Missile Command. And if it doesn't specifically say that I am launching nukes at nukes I will be furious. FURIOUS.

Flack, I agree that the spell you mentioned for Wizardry was their way of handling the detonation of a nuclear weapon. I would give the following people points in this thread as follows:

Flack: (untranslatable) Megatons!
Aardvark: 8088 Megatons!
Roody: 2 Maniac Megatons!
Pinback: Leaflet Campaign Resulting In Seven-Continent Peace Treaty

by pinback » Wed Jun 10, 2009 5:43 pm

You are battling ICBMs with anti-ballistic nuclear missiles.

AOL KEYWORD: NUKULAR

by Ice Cream Jonsey » Wed Jun 10, 2009 5:14 pm

There are three cone buttons and a trackball on a Missile Command cabinet. I would like you people to tell me which one launches NUCLEAR WEAPONS AT CITIES.

Do I press the trackball down? It's a push/pull trackball, now? What? What's that? Oh, right. You can't use nuclear weapons in Missile Command.

You know when, the game ends, it writes "THE END" on the screen? Those words are not backed with nuclear weapons.

by pinback » Wed Jun 10, 2009 4:39 pm

AArdvark wrote:It's fun to turn on god mode and infinite weapons and just rain them down on an airbase continually.
If I had ten divisions of those men, then our troubles here would be over very quickly.

by AArdvark » Wed Jun 10, 2009 4:30 pm

Missile command. YEAH!

I was thinking F-22 Raptor III . That also has the small nuke payload. It's fun to turn on god mode and infinite weapons and just rain them down on an airbase continually.

Real glad people like us don't run the military.

THE
10 BILLION DEGREES
OF SEPARATION
AARDVARK

by pinback » Wed Jun 10, 2009 3:56 pm

Image

by Roody_Yogurt » Wed Jun 10, 2009 3:47 pm

You could set off a nuclear reaction in Maniac Mansion, but no, it wasn't a nuclear weapon.

by pinback » Wed Jun 10, 2009 11:18 am

by Flack » Wed Jun 10, 2009 8:50 am

Does the TILTOWAIT spell in Wizardry count?

Spell Name: TILTOWAIT
Translation: (untranslatable)
Spell Level: 7
Spell Type: COMBAT
Area of Effect: ALL MONSTERS

Description: The effect of this spell can be described as similar to that of a nuclear fusion explosion. Luckily the party is shielded from its effects. Unluckily (for them) the monsters are not. This spell will do from 10-100 hit points of damage.

Bard's Tale had a similar spell ("Gotterdamurung") which was invoked by casting "NUKE". That should count for something. ("The finest in offensive obliteration, this spell annihilates the opponent for 2000 damage points.")

Image.Image

There is also a "Thermonuclear Blast" spell in Quest for Glory 5.

EDIT: http://en.wikipedia.org/wiki/Nuclear_we ... ideo_games

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