RetroRomper wrote:The thing is, checkpoints can be a crucial element of a video game if implemented with some thought (as opposed to just being arbitrarily placed).
No, they can't. Dude. DUDE. Stop it. Stop it. Stop. Sto.
Sttttt.
I live in an area where the power goes out once a week. I need to be able to save my game at any point if I decide to invest the time to play one.
This goddamn fallacy about checkpoints falls down when you consider the fact that no game on the face of the big fat fucking Earth has ever implemented checkpoints 100% correctly.
Do you remember that terrible fucking movie that Tarintino directed a few years ago? The one that was supposed to be a double feature with the movie where that one girl had a gun for a leg? They were SUPPOSED to make it seem like the films were old and found on reels. Tarintino forgot 15 minutes into it. Same shit with checkpoints. You can have the most beautiful checkpoint system in the world, but after 15 minutes the devs forget and you're watching cut scenes two, three or four times.
Let's have one ... ONE example of a game where checkpoints worked perfectly before we accepted it as something that could ever work perfectly. There is a reason that there's never been a communist country where the toilet paper and bread flowed freely. It's because it's a stupid theory that doesn't work for two seconds in reality. Same with checkpoints.
Some people might have nothing else to do in their pathetic, insignificant lives and may very well enjoy shooting the first boss in a three boss stage 100 times over. They may like that because their lives are valueless. We, the men of Jolt Country, are not such men.
Right now, idiots that are making computer games are trying to see if the populace will accept their inability to code in save systems. The rest of you can do what you want. I won't give any money to a studio incapable of implementing quicksaves. The line must be drawn heaha.
[quote="RetroRomper"]The thing is, checkpoints can be a crucial element of a video game if implemented with some thought (as opposed to just being arbitrarily placed).[/quote]
No, they can't. Dude. DUDE. Stop it. Stop it. Stop. Sto.
Sttttt.
I live in an area where the power goes out once a week. I need to be able to save my game at any point if I decide to invest the time to play one.
This goddamn fallacy about checkpoints falls down when you consider the fact that no game on the face of the big fat fucking Earth has ever implemented checkpoints 100% correctly.
Do you remember that terrible fucking movie that Tarintino directed a few years ago? The one that was supposed to be a double feature with the movie where that one girl had a gun for a leg? They were SUPPOSED to make it seem like the films were old and found on reels. Tarintino forgot 15 minutes into it. Same shit with checkpoints. You can have the most beautiful checkpoint system in the world, but after 15 minutes the devs forget and you're watching cut scenes two, three or four times.
Let's have one ... ONE example of a game where checkpoints worked perfectly before we accepted it as something that could ever work perfectly. There is a reason that there's never been a communist country where the toilet paper and bread flowed freely. It's because it's a stupid theory that doesn't work for two seconds in reality. Same with checkpoints.
Some people might have nothing else to do in their pathetic, insignificant lives and may very well enjoy shooting the first boss in a three boss stage 100 times over. They may like that because their lives are valueless. We, the men of Jolt Country, are not such men.
Right now, idiots that are making computer games are trying to see if the populace will accept their inability to code in save systems. The rest of you can do what you want. I won't give any money to a studio incapable of implementing quicksaves. The line must be drawn heaha.