ITT, I link to Saints Row 4 reviews that dont mention the sa

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Expand view Topic review: ITT, I link to Saints Row 4 reviews that dont mention the sa

by Ice Cream Jonsey » Tue Apr 15, 2014 9:10 pm

Oh. I am the second Google search result for "saints row 4" +quicksave.

I guess you save your progress but not your location.

by Ice Cream Jonsey » Tue Apr 15, 2014 9:06 pm

I bought Saints Row 4 tonight! Started to play it. Great customization, great engine, great gun play.

You can't fucking save the thing.

There isn't quicksave in any way, shape or form in Saints Row 4. When I go to save it, it takes me back to a checkpoint that is a half hour ago.

How does anyone play these games and think, "Yes, this is acceptable."

Saints Row 4, another game that would probably be good except you can't save the fucking thing. One star.

by Ice Cream Jonsey » Sun Aug 25, 2013 2:15 pm

Understood, and if there is a sudden shift in this thread towards the insult that pinback gave me, this is why.

by lethargic » Sun Aug 25, 2013 2:04 pm

Ice Cream Jonsey wrote: lethargic has not spent hundreds of hours playing Saints Row 4. It just came out. There haven't been 200 hours yet since it came out.
4. That means 3 more came before it. They all save the exact same way. Nothing changed from 1 to 2 to 3 and since 4 started as an expansion of 3 I seriously doubt it's changed.

I did hate the save system though because they didn't give you the option to name your saves and we always had 10-20 characters per game and we'd have to sit there going through all those god damn save files to find Santa Claus, Hulk Hogan or Seung-Hui Cho.

by Ice Cream Jonsey » Sun Aug 25, 2013 1:32 pm

I want to state that you are the best thing to happen to this BBS since Flack. Actually talking about games again has been ENJOYABLE.
lethargic wrote:Of course you can save anytime. What else would you do just play the entire game in one sitting and never quit? haha
As I noted up above, it was the "save in a mission" thing that bugged me.

At the same time, I found out later why my computer overheated and rebooted when playing Far Cry 3. I had fucking cat hair caught in the fan of the video card.

So that is on me. That's... that's boo boo #1.

Sure, it sucks you can't skip cutscenes in some games. But what's that got to do with saving?
I hate seeing the same cut scene over and over again. Due to the fact that I couldn't save, I saw the brother of the Far Cry 3 protagonist get killed four times! That's a lot of game to replay. :(

And I totally disagree with the first statement as much as anything I've ever heard. The #1 reason I play video games is because it's the best storytelling medium in the world right now. I'd rather play a game than watch almost any movie or TV show. I mean come on, Ben Affleck isn't in any games!
That dude with the mohawk in Far Cry 3 has potential, but man, do most games come off as either insipid or full of social justice warrior crap (Mass Effect & Dragon Age come to mind).

by Ice Cream Jonsey » Sun Aug 25, 2013 1:25 pm

This is how it worked on the PC version. I typed in "far cry 3" +360 + "save anywhere"
I don't have the game yet, I was just curious about this.

The short answer is Yes.

When you are in an active mission (sometimes this means having entered a specific area to trigger the mission start, as you always have a story mission prompt) it does not let you save. Instead it will have checkpoints.

But when out on your own you can save at any time. You cannot however load games the same way. To load a save you must quit to the main menu (there is a button in the menu to do so) then load from there.
I would like to note that the idiot on the thread I found said, "Yes, you can save" and then immediately stated how, no, you can't actually save whenever you want.

You can't save anywhere on a mission in Far Cry 3, and most of your time in the game is on an active mission. Not being able to quicksave on a mission was the exact thing I hated about it.

This was fun and I hope this demonstrates why I don't challenge lethargic on Batman, Flack on the Commodore 64 and Pinback on being the single most hateful human being I have ever let into my life.

That said... well, shit. I have another Far Cry 3 thing to talk about. Lemme find the Far Cry 3 thread.

by Ice Cream Jonsey » Sun Aug 25, 2013 1:22 pm

pinback wrote:
lethargic wrote:WTF? Of course you can. They're open world games. There's no checkpoints to be had in open world games. They have autosaves at certain intervals but on top of that you can save your game at anytime. I just played Far Cry 3 a few months ago. I have spent hundreds of hours playing the Saints Row games. Nobody has played those games more than me. Of course you can save anytime. What else would you do just play the entire game in one sitting and never quit? haha
Well, Jonsey, all I got to say about this is:

lethargic has not spent hundreds of hours playing Saints Row 4. It just came out. There haven't been 200 hours yet since it came out.

I will now look up and see if save-anywhere is part of the Far Cry 3 port for the 360. (Or the PC version is the port. I don't know. Not using "port" in a condescending way here.)

Pinback, you will get yours later.

by pinback » Sun Aug 25, 2013 7:03 am

lethargic wrote:WTF? Of course you can. They're open world games. There's no checkpoints to be had in open world games. They have autosaves at certain intervals but on top of that you can save your game at anytime. I just played Far Cry 3 a few months ago. I have spent hundreds of hours playing the Saints Row games. Nobody has played those games more than me. Of course you can save anytime. What else would you do just play the entire game in one sitting and never quit? haha
Well, Jonsey, all I got to say about this is:

by lethargic » Sat Aug 24, 2013 12:51 pm

Ice Cream Jonsey wrote:
lethargic wrote:No, I use an Xbox 360, hit start and select "save game".
You cannot save anywhere on the 360 versions of Far Cry 3 and Saints Row 4.
WTF? Of course you can. They're open world games. There's no checkpoints to be had in open world games. They have autosaves at certain intervals but on top of that you can save your game at anytime. I just played Far Cry 3 a few months ago. I have spent hundreds of hours playing the Saints Row games. Nobody has played those games more than me. Of course you can save anytime. What else would you do just play the entire game in one sitting and never quit? haha
The dialogue and writing of the average game is fucking terrible. They aren't worth listening to once, much less three or four times. "Unskippable cut scene" is a thing that exists in this awful universe of ours.
Sure, it sucks you can't skip cutscenes in some games. But what's that got to do with saving? And I totally disagree with the first statement as much as anything I've ever heard. The #1 reason I play video games is because it's the best storytelling medium in the world right now. I'd rather play a game than watch almost any movie or TV show. I mean come on, Ben Affleck isn't in any games!

by Ice Cream Jonsey » Sat Aug 24, 2013 12:24 pm

lethargic wrote:
Ice Cream Jonsey wrote:I live in an area where the power goes out once a week.
And that's the game's fault?
[/quote]

Yes. All games must allow a player to save at any time or they are not finished. Power could go out. I might only want to play for 10 minutes before digging the graves of developers who are too stupid to implement save-anywhere. It could be anything.

But the entire point of checkpoints, in most games that have them, is an added level of difficulty.
That is a weak crutch of an incompetent game designer.

Look dude. The dialogue and writing of the average game is fucking terrible. They aren't worth listening to once, much less three or four times. "Unskippable cut scene" is a thing that exists in this awful universe of ours.

All games need to be able to save at any time.

In all seriousness, if the 360 is letting you save anywhere, and the PC ports aren't, that is amazing. It means things are worse than I thought for PC developers.

by Ice Cream Jonsey » Sat Aug 24, 2013 12:22 pm

lethargic wrote:No, I use an Xbox 360, hit start and select "save game".
You cannot save anywhere on the 360 versions of Far Cry 3 and Saints Row 4.

by lethargic » Sat Aug 24, 2013 12:10 pm

Ice Cream Jonsey wrote:I live in an area where the power goes out once a week.
And that's the game's fault?
This goddamn fallacy about checkpoints falls down when you consider the fact that no game on the face of the big fat fucking Earth has ever implemented checkpoints 100% correctly.
But the entire point of checkpoints, in most games that have them, is an added level of difficulty.
Do you remember that terrible fucking movie that Tarintino directed a few years ago?
You're calling Grindhouse terrible? You dirty rotten son of a bisquit.
Let's have one ... ONE example of a game where checkpoints worked perfectly before we accepted it as something that could ever work perfectly.
I can't think of one where it didn't. I'm playing God of War right now. Works perfectly.

by lethargic » Sat Aug 24, 2013 12:04 pm

Ice Cream Jonsey wrote:I don't mean saving screens. I just want to be clear on that. You probably new that. We can all save screenshots. That part works correctly.
Screenshots??

But you could quicksave whenever you wanted? In both games? I was not aware that you were a low-level hacker of that ilk. Mucho respect, sir. Um uh Did you use SoftICE to get a greater understanding of the game's source code? So you could then create a patch in Assembler that added critical functionality missing from the game?
No, I use an Xbox 360, hit start and select "save game".

by Ice Cream Jonsey » Fri Aug 23, 2013 8:42 pm

RetroRomper wrote:The thing is, checkpoints can be a crucial element of a video game if implemented with some thought (as opposed to just being arbitrarily placed).
No, they can't. Dude. DUDE. Stop it. Stop it. Stop. Sto.

Sttttt.

I live in an area where the power goes out once a week. I need to be able to save my game at any point if I decide to invest the time to play one.

This goddamn fallacy about checkpoints falls down when you consider the fact that no game on the face of the big fat fucking Earth has ever implemented checkpoints 100% correctly.

Do you remember that terrible fucking movie that Tarintino directed a few years ago? The one that was supposed to be a double feature with the movie where that one girl had a gun for a leg? They were SUPPOSED to make it seem like the films were old and found on reels. Tarintino forgot 15 minutes into it. Same shit with checkpoints. You can have the most beautiful checkpoint system in the world, but after 15 minutes the devs forget and you're watching cut scenes two, three or four times.

Let's have one ... ONE example of a game where checkpoints worked perfectly before we accepted it as something that could ever work perfectly. There is a reason that there's never been a communist country where the toilet paper and bread flowed freely. It's because it's a stupid theory that doesn't work for two seconds in reality. Same with checkpoints.

Some people might have nothing else to do in their pathetic, insignificant lives and may very well enjoy shooting the first boss in a three boss stage 100 times over. They may like that because their lives are valueless. We, the men of Jolt Country, are not such men.

Right now, idiots that are making computer games are trying to see if the populace will accept their inability to code in save systems. The rest of you can do what you want. I won't give any money to a studio incapable of implementing quicksaves. The line must be drawn heaha.

by Ice Cream Jonsey » Fri Aug 23, 2013 8:36 pm

LYING TO ME???

by Ice Cream Jonsey » Fri Aug 23, 2013 8:36 pm

lethargic wrote:I played Far Cry 3 and Saints Row had zero issues with saving whenever I wanted to.
I don't mean saving screens. I just want to be clear on that. You probably new that. We can all save screenshots. That part works correctly.

But you could quicksave whenever you wanted? In both games? I was not aware that you were a low-level hacker of that ilk. Mucho respect, sir. Um uh Did you use SoftICE to get a greater understanding of the game's source code? So you could then create a patch in Assembler that added critical functionality missing from the game?

Or are you simply LYING TO US, Mr. Lethargic???

by lethargic » Fri Aug 23, 2013 12:59 pm

Just read IGN's review of Flashback HD and they complained about the save system. LOL

by RetroRomper » Fri Aug 23, 2013 9:23 am

The thing is, checkpoints can be a crucial element of a video game if implemented with some thought (as opposed to just being arbitrarily placed). I mean, a number of console games from back when (Turok 64, Goldeneye, etc) did this quite well, but the whole save system in general just feels more like a quick bolt on for the last two generations of PC games.

by lethargic » Thu Aug 22, 2013 11:52 pm

I played Far Cry 3 and Saints Row had zero issues with saving whenever I wanted to.

by Ice Cream Jonsey » Thu Aug 22, 2013 11:06 pm

lethargic wrote:
Ice Cream Jonsey wrote: Grade: B+
Save System: Checkpoint

... That's all I need.

That's all I WANT.

And I can't get it.

:/
Why? It's 2013. Games save. I don't see how it could be an issue. I haven't had a save system impact my gameplay in years.
Lots of games recently released (Saints Row 4, Shadowrun, Rise of the Triad, Far Cry 3) do NOT support saving, sir. You can't save your progress at any time.

That is a "must-have" feature and a game is not done if you can't quicksave. Checkpoints are bullshit and not acceptable.

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