by RetroRomper » Sun Mar 12, 2017 9:46 am
I was listening to the 20th Anniversary OST of Castlevania and noticed that one of the tunes was from a Gameboy iteration of the series Castlevania: The Adventure. Curiousity piqued, I booted up ye' ol' emulator and had to scroll through about 20,000 games alphabetically to reach it. And as if by fate, stopped on Alien 3 - booting it up I thought "well, this should be fun!"
The game plops you into the over world of Alien 3 with skinhead criminals / monks walking across the landscape, ignoring mechanics such as collision detection and clipping in and out. Whats more, the game world itself is composed of the same few palettes, taking maybe 45 seconds to fully explore its entirety.
From here, you can enter man holes / climb down ladders that take you either to fans that push you around in a rather simple minded puzzle or to areas decorated with alien slime and eggs (try to not actually touch the eggs or your life bar will fall off the chart in about five seconds.) Interestingly, the more time spent playing the game, the more aliens start to appear: at first its a sort of oscillating, multi tailed version of the face hugger (that doesn't actually grapple with you) and then after a few minutes it is screen upon screen of the full on Xenomorph.
Which doesn't play well with the story considering there were two aliens in the entire thing - one in Ripley and another that morphed from a dog I think.
Anyway.... Throughout your overworld adventure, cut scenes randomly appear detailing some aspect of the story:
But lets make it clear: there are no obvious guns, ammo, health power ups, or crates to open. Even though one of the cut scenes notes that "the crate with the key to the weapons is in the armory," Well..... I'm not sure where else it could be.
With no power ups, but slots noting how much ammo and what weapons you (don't) have in your inventory, to be found, the game is pretty ho hum until you eventually die after four or five minutes.
And then its 1. Game Over (Man, Game Over!) and 2. Where I stopped playing the game.
[img]http://www.oldiesrising.com/images_testsv3/Nintendo%20Game%20Boy/Alien%203/Alien%2031.jpg[/img]
I was listening to the 20th Anniversary OST of Castlevania and noticed that one of the tunes was from a Gameboy iteration of the series Castlevania: The Adventure. Curiousity piqued, I booted up ye' ol' emulator and had to scroll through about 20,000 games alphabetically to reach it. And as if by fate, stopped on Alien 3 - booting it up I thought "well, this should be fun!"
The game plops you into the over world of Alien 3 with skinhead criminals / monks walking across the landscape, ignoring mechanics such as collision detection and clipping in and out. Whats more, the game world itself is composed of the same few palettes, taking maybe 45 seconds to fully explore its entirety.
From here, you can enter man holes / climb down ladders that take you either to fans that push you around in a rather simple minded puzzle or to areas decorated with alien slime and eggs (try to not actually touch the eggs or your life bar will fall off the chart in about five seconds.) Interestingly, the more time spent playing the game, the more aliens start to appear: at first its a sort of oscillating, multi tailed version of the face hugger (that doesn't actually grapple with you) and then after a few minutes it is screen upon screen of the full on Xenomorph.
Which doesn't play well with the story considering there were two aliens in the entire thing - one in Ripley and another that morphed from a dog I think.
Anyway.... Throughout your overworld adventure, cut scenes randomly appear detailing some aspect of the story:
[img]http://4.bp.blogspot.com/-VH95Kh1McZI/Un7BaOklxEI/AAAAAAAAOp8/KTORpGZxIDM/s320/alien+3+game+boy+9.9.jpg[/img]
But lets make it clear: there are no obvious guns, ammo, health power ups, or crates to open. Even though one of the cut scenes notes that "the crate with the key to the weapons is in the armory," Well..... I'm not sure where else it could be.
With no power ups, but slots noting how much ammo and what weapons you (don't) have in your inventory, to be found, the game is pretty ho hum until you eventually die after four or five minutes.
[img]https://i.ytimg.com/vi/cUlzHa8RZtM/hqdefault.jpg[/img]
And then its 1. Game Over (Man, Game Over!) and 2. Where I stopped playing the game.