THE BOATS THREAD

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Topic review
   

Expand view Topic review: THE BOATS THREAD

by pinback » Sat Feb 04, 2017 3:48 pm

by pinback » Sat Feb 04, 2017 2:18 pm

Wow, another draw, but this one was because both teams ended with the EXACT SAME NUMBER OF POINTS when the clock ran out.

I will never see this again, and you will probably never see this, ever. Particularly if you don't play the game.

Image

by pinback » Sat Feb 04, 2017 8:11 am

I am attempting to learn destroyers. I feel it's going well.

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by pinback » Fri Feb 03, 2017 6:02 pm

Short range battleship battle in a canal.

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by AArdvark » Wed Feb 01, 2017 6:36 pm

Oh, it downloads and everything then it tells me the download failed and I should retry. Well I been retrying, via automatic updates, and it still fails. This is thru my windows boot, btw, Ubuntu didn't even get that far. I'll keep hacking away at it I guess. I want to play Boat Game.



THE
DRYDOCK SAINTS
AARDVARK

by pinback » Wed Feb 01, 2017 5:09 pm

AArdvark wrote:Been trying to download the game updates for three days and still no joy. Guess I aint playing Boat Game after all.
What seems to be the problem?

by AArdvark » Wed Feb 01, 2017 5:06 pm

Been trying to download the game updates for three days and still no joy. Guess I aint playing Boat Game after all.




THE
BALLS!
AARDVARK

by pinback » Wed Feb 01, 2017 4:59 pm

The Happiness Engine wrote:How the hell did you draw a game of boat-ships?!?!
Two boats left, one on each side. Their guy rammed our guy and they both blew up.

by The Happiness Engine » Wed Feb 01, 2017 4:51 pm

How the hell did you draw a game of boat-ships?!?!

I like watching this angry, angry Finnish man shoot boats:
[youtube][/youtube]

If you'd like a more positive teaching experience:
[youtube][/youtube]

by pinback » Wed Feb 01, 2017 8:47 am

Look, a little easter egg.
some website wrote: Douglas Dolphin

Developed in the early 1930s as a flying boat, it was redesigned as an amphibian shortly after. Mostly sold to private customers, some planes were used by the military as well.

Four planes even found their way to Australia during WWII, being sold to the australian goverment for the service in the RAAF.

The plane with the registration NC14204 was one of this batch and commisioned by 1943 into military service.
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by pinback » Tue Jan 31, 2017 6:04 pm

I didn't even know this was possible.

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by pinback » Tue Jan 31, 2017 10:55 am

purty

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by AArdvark » Mon Jan 30, 2017 5:20 pm

Hey! PlayOnLinux has an installer for this game. Aces!

I'll be Cap'n Dingy soon!


THE
HORNPIPE
AARDVARK

by Ice Cream Jonsey » Mon Jan 30, 2017 4:34 pm

It's time for VIDEO CARD FIGHT!

There can be just one winner!

by pinback » Mon Jan 30, 2017 4:20 pm

AArdvark wrote:Is this a modern warship game? You know, with Tomahawk cruise missiles and a plethora of Durka-Durka killing platforms?
No. WW2-era only.
Do I need a high end graphics card to play this in the intended manner?
No. I mean, I have a low-middle of the road one, and it's flawless on high. I can't imagine anyone with any card built this decade would have too much trouble.
Can it run in linux?
Not natively, but it's been done.
Will I have to fight the urge to eat a bowl of Cap'n Crunch if I play this a lot?
No moreso than usual. Only slightly moreso than usual.
Is there a single player option so I can get good at it first?
There are "Co-op" battles where you team up against the AI. This is how you learn. And the AI isn't particularly good, so you'll have the satisfaction of winning a few rounds before you make the leap to PvP.

by AArdvark » Mon Jan 30, 2017 4:12 pm

Is this a modern warship game? You know, with Tomahawk cruise missiles and a plethora of Durka-Durka killing platforms?

Do I need a high end graphics card to play this in the intended manner? I don't want to end up with

Image

if I don't have a primo video card.

Can it run in linux?


Will I have to fight the urge to eat a bowl of Cap'n Crunch if I play this a lot?

I don't want to be Captian Dingy-noob if I play online. Is there a single player option so I can get good at it first?


THE
SALTY
AARDVARK

by ICJ » Mon Jan 30, 2017 3:31 pm

I will install it tonight. Can I be real for a second? THANK YOU for writing that all up. Of course I shall give it a try, even if subs are a DLC, which I think you are implying.

by pinback » Mon Jan 30, 2017 3:30 pm

There are no submarines.

by ICJ » Mon Jan 30, 2017 3:23 pm

Let's say I throw $25 at the game. Is that enough to get me a submarine better than the one you have now? And I don't understand, is the chat in English or Chinese?

by pinback » Mon Jan 30, 2017 1:58 pm

Ice Cream Jonsey wrote:I can't believe I am asking this seriously, but how would you describe the "magic" of BOATS?
Great question!

I shall attempt to describe said magic with the following numbered list:

1. Personally-speaking, I find naval combat to be endlessly compelling. The idea of being given one tool, and a vast, virtually empty space in which to use it, an immeasurably large playing field with opponents you can barely see, provides a really pure, almost lyrical test of skill. It's as close as we'll get in our lifetimes to actual space combat, and the scenery is much prettier.

2. The game is continually tense, but is appropriately slowly paced. The boats have weight. It takes time to get to speed. It takes time to turn. There is no reliance on twitch-reflex and masterful mouse control. The controls are very simple. Speed up, slow down, turn right, turn left, and then knowing what to shoot at, and when. It's all about planning, strategy, and execution.

3. The rounds last a maximum of 20 minutes. That's important to folks like me/us who no longer have unlimited time to play games. Sometimes 20 minutes is all I can carve out, and here's a way to have a full, exciting, and often epic gaming experience, self-contained in the time between when you have to feed the dogs and when you have to start cooking dinner, or soon, teaching your kid how to speak English.

4. It's an online, team-based game, but given the more "mature", slower-paced, somewhat niche gameplay, it attracts a generally more reasonable, decent community. You'll get your occasional whiner calling everyone a maggot, but they're few and very far between. People generally try to communicate and work as a team.

5. It's free! What you can buy, if you want to pay money, is the ability to buy special (but not overpowered) ships, but mostly it's just for gaining XP faster, which allows you to upgrade your ships faster and buy new ones faster. Both of these are completely unnecessary, and while you may consider the slower progression of free play "grinding", that term is usually used to describe repetitive, boring tasks. Here, the only way to grind is by playing the game, which is never repetitive or boring, so it doesn't feel like much of a grind at all.

6. It's just gorgeous. It looks great (see above), but almost even moreso, the sound design is phenomenal. Zoom in, and you hear the crack and rattle of shells ramming against armor, or zoom way out and just hear the muffled thunder of explosions shaking across the battlefield. Spectating is almost as riveting as playing.

7. With all of the brutal, destructive combat going on all around you, it still manages to be, in a very strange way, relaxing. Something about the open water, and your big ol' lumbering hunk of metal gliding slowly along it... It's just, I don't know...

...magical.

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