
There is one band at the top of the game for the score. There is one band at the bottom showing the number of lives left and, ah, the number of credits in the game. But above that? There is a non-functioning brick wall inexplicably being shown.
I suspect the brick wall is in a ROM and by having it there, there's less work the CPU has to do with all the other craziness going on in the game. We were talking about the VIC-20 having a border (I think? Recently?) and this is the same kind of thing. OK.
Onto Elevator Action Returns.
I never had it for the Saturn. This game is a port of a game that was on at least that console 20+ years ago. The version on Steam is definitely a port. I can't get the Sega Saturn console working on my MiSTer, so this is the best I have and it's on-sale and has port-itis. This is how it starts:

Do you know what to press to play the game? Do you? You do? You do, do you? Did you guess the enter key?
Did you guess the space bar?
Did you guess the fire button on your gamepad?
Did you guess A?
Did you guess B?
Did you guess C?
Did you guess D?
Did you guess E?
Did you guess F?
Did you guess G?
Did you guess H?
Did you guess I?
Did you guess J?
Did you guess K?
Did you guess L?
Did you guess M?
Did you guess N?
Did you guess O?
Did you guess P?
Did you guess Q?
Did you guess R?
Did you guess S?
Did you guess T?
Did you guess U?
Did you guess V?
Did you guess X?
Did you guess Y?
Did you guess Z? D-- oh? You did? You guessed Z as the key to start the game? Well, good, because that is how you do it. The game sure as fuck isn't going to tell you how to start it. I want to note that there is an arrow on the screen that moves and points down and it's as far from the letter "z" on your keyboard as they could place it.
With all console ports, these guys make this shit a thousand times more difficult than it needs to be. Elevator Action Returns has UI for setting gamepad buttons but does not support gamepads. It has varying menus and one option on one of them called OLD, which I had to press because, Christ, why not. I'm at that age, I see a button that says old, I hit it. It actually calls up the arcade version of the game. I didn't play it long enough to see if it was accurate because hey, I've got that one in my garage.
Sorry to make the game review one short paragraph: I do not have Elevator Action Returns in my garage, but I wish I did. It has hilarious violence on just about every floor. You can jump over the elevator gap. Within seconds my gal (there are three characters to pick) was shooting up dudes with a rocket launcher like the picture below. Millseconds after I took this screen shot, the rocket cut through every enemy on the level and I think there were even gibs.

Ha hahahaha.
So that part is good. The actual GAME is good. They make you work for it. They make you work for the fun. Elevator Action Returns is the crab legs of platformers. But honestly, I have moved Taito games for a good portion of my life. While they are the smallest full size cabs and weight the least, they have the worst back doors in arcade history. Each season I check my Zoo Keeper and I am shocked that mice didn't get in there. The presentation on the original EA game took shortcuts with the way items were displayed on the screen so I guess I can't get too mad here. And elevators and bazookas go great together.