So my expectations weren't exactly high for this release to begin with, and those expectations were met: Resident Evil nine is not playable if you are blind. At all.
https://victordima.net/accessibility-re ... m-ps5-pro/
Normally I'd leave it there and call it a day, but there are a few additional angles here that are really, really chafing my ass.Victor Dima (or possibly an AI agent at the behest of Victor Dima) wrote:Resident Evil Requiem has a few helpful options such as larger fonts, bigger UI, speaker names, captions, and a great target lock system, but nothing that can truly help blind players like me.
The first thing is the review I linked above. It's titled, you may notice, "accessibility review: Resident Evil Requiem." Yet the paragraph that I just quoted is the only accessibility related content in the review, in paragraph number five. The proceeding four paragraphs heap praise onto Capcom for its story, atmosphere, the acting (which, fair enough, Grace Ashcroft's VA puts in a tour de force here) and even the gameplay, which he can't play, and the visuals, which he... can't see. I do hate to be the one pointing this out but it is 2026, we're in the post-woke era, get over it.
The important thing is that he's not about to let a little thing like the game being entirely unplayable, you know, effect his opinion of the game too much. That would be silly! "In conclusion," he concludes, "Resident Evil Requiem is an almost perfect game."
ALMOST! 9/10.
He got a prerelease copy, BTW. Because of course he did. If I were Capcom, that's exactly the kind of person I would give all my prereleases to. They should be so lucky! Seriously, I would literally die of shame before allowing myself to write a sentence like that, let alone publish it to the internet. People read that stuff, I'm told. Crazy!
Okay, so, there's no ethics or objectivity in gaming journalism. Many such cases. What's so special about this particular game?
It has a blind character.
I used to think the blind girl from Red Dragon was the worst written blind character ever. She's the one who blows the serial killer on the first date, while he watches a clip reel of his previous murders. Emily may be an even worse character. It's a fierce competition!
When you find her, she's held captive in a cell. You release her, so she can operate some braille buttons for you in order to progress. She's pretty skittish, which is understandable considering you are in a hospital full of undead monsters.
Rather than find a makeshift cane for her, or something, you pick her up and carry her where you need her to be! Unless you need to clear away some monsters first, in which case you find a couch for her to, as you instruct, "sit" on while taking care of that.
After entering the code for you, she is immediately taken away by a monster. Your next task is to rescue her, since she is rendered helpless due to her disability. Once you find her again she becomes your companion for a few hours, contributing nothing apart from the occasional line such as, "I'm scared," "why is it so loud?" and "I want to go back to my room now."
Eventually you find a helecoptor and attempt to take off, which does not succeed, and she is badly injured in the crash. In fairness, she does last longer than the (black) pilot of the aircraft, who is killed almost as soon as he appears in the story.
Anyway, you spend some more time clearing the way for Emily, but by the time you return, she dies of blood loss. Which is very sad.
Except, because this is Resident Evil, she's not completely dead. She mutates into one of the horrific monsters you then have to murder a second time. Which is even sadder!
And that's it. That's her whole arc.
I mean, bad enough that we can't play the game, but then they rub salt in the wound and give us a character who... also can't play the game? Give me a break.
Oh well. Maybe I'll be able to play Resident Evil fifty: dead deadening, in 2066. Not betting on it though.
