In an effort to pre-emptively keep any bugs off the Hugo bugtracker, I've uploaded Hugo v3.1.02 beta to:
http://www.plover.net/~hugo/hugobeta/latest/
It's a relatively minor update, but has some fixes for Pocket PC (display-related) and Linux (a better binaries distribution, plus Unicode wxGTK support). And saving of in-game options in Future Boy! should now work properly on all systems.
As usual, if all is well with it, it'll get uploaded to the official locations in a bit.
Hugo v3.1.02 beta
Moderators: Ice Cream Jonsey, joltcountry
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The link doesn't seem to be working -- at least, at the present time. I have a question though. Does it include new library files with a fix for the bug of being able to "get X from NPC" where X is anything in the game you haven't yet encountered, receiving a message referencing the actual object? :)
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v3.1.02 - 18-Jan-04
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- verbstub.h - added CheckReach calls to relevant stub verbroutines
- hugolib.h - added FINDOBJECT_NONLIVING flag for better ParseError phrasing
- Linux - improved packaging for binaries
- Pocket PC - screen positioning problem if started with keyboard showing
- Pocket PC - properly uses program directory for PocketHugo.settings
- hemisc.c - fixed FileIO() path generation for file reading/writing
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- verbstub.h - added CheckReach calls to relevant stub verbroutines
- hugolib.h - added FINDOBJECT_NONLIVING flag for better ParseError phrasing
- Linux - improved packaging for binaries
- Pocket PC - screen positioning problem if started with keyboard showing
- Pocket PC - properly uses program directory for PocketHugo.settings
- hemisc.c - fixed FileIO() path generation for file reading/writing
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- Posts: 192
- Joined: Mon Nov 22, 2004 3:19 pm
- Location: Wichita, KS
- Contact:
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- Posts: 192
- Joined: Mon Nov 22, 2004 3:19 pm
- Location: Wichita, KS
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Still doing the same thing. I recompiled Trading Punches and tried a "get card from brother" as the first move (an item from Chapter 2-2) and the message is "Thyras doesn't have the small plastone card." It seems like I looked at the lib code before, and wasn't quite sure why it did that. If you do a front-end routine to DoGet that does a CheckReach first, then it works (I have a "DoGetReverse" routine that I added to support "Ask NPC for X").
It's not a major bug, since somebody would have to be aware of items they haven't encountered yet -- and even then, all it does is verify that they exist. Just something I noticed. :)
It's not a major bug, since somebody would have to be aware of items they haven't encountered yet -- and even then, all it does is verify that they exist. Just something I noticed. :)
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