This is a discussion / support forum for the Hugo programming language by Kent Tessman. Hugo is a powerful programming language for making text games / interactive fiction with multimedia support.
Yeah, I probably could have phrased that a little better.
The "real games" thing, I mean.
(Oh, and by the way I did not fall asleep for even a moment last night. I finally just rolled into work and will now post on bulletin boards until I can safely scurry out. I should probably go Cloning it, except that the only person in Longmont who would go is my brother, and he abhors going to see movies. )
Maybe I can't care about IF in a good, productive, creative way, but you can be damn sure I can care about it in an angry, violent, vengeful way.
This is one of those "universal truths" you learn about in AP English when you are a senior in high school. I think that should be noted.
I've, well, got a story to tell and at the end of it you can't help but come to the conclusion that I am a jackass.
A few years ago I had the bright idea to send a message to Annoyotron's and Burning Down The House's Ben Parrish regarding how cool it would be if we put the entire "Pinback's Web Central" (the original one, mind you) in Inform so that people could read it on their Palm Pilots and whatnot. PWC was a fantastic site that also featured some great commentary from Larry "Clash" Trask and that one woman there. I think her name was Elizabeth. Many of Ben's "Introductions" still crack me up to this day, and that's after having read them dozens of times.
Anyway, after telling Ben I would do that (place the website into a sort of CYOA Inform menu) I started it, got side-tracked, and eventually lost all the files on my HD during the crash of 2001.
So, like a jackass (as previously noted) I piped up and said I'd help him get BDTH complete as well. I have done exactly two objects on this. I feel terrible. Terrible for betraying his trust, the trust of his players, and the HUGO trust that bonds us authors as something more than brothers, but something quite less you understand than inceteous brothers.
I mean, what kind of jerk says, when a game has been released, "Hey, I'll help add that ending."? Of course people are waiting for me to get my butt in gear! Of course they are!
In my defense I might offer up some mealy-mouthed comment like how I have been working on a new graphical IF game that I think people would like and how that, simultaneously, I have been trying to get a very, very short Hugo game ready for the fall comp because I am dead set against the, in my opinion, best computer language ever written not being represented in an appropriate comp. But that defense is quickly terminated because there's been MORE than enough time to help my friend out and still go so slowly on those other games.
I am a worm of the lowest order. I mean that. Ben was going to write all the text for this thing and I just had to give him a helpful nudge with laying down the objects. Instead, I gave him a nudge off a very tall building, and I am wracked with shame.
Though BDTH is a game about blowing up a house, *I* deserve to be blown up much more.
(And with that being said, I coded up another object out of guilt before hitting "send." Hey, progress!!!!)
Ice Cream Jonsey wrote:I mean, what kind of jerk says, when a game has been released, "Hey, I'll help add that ending."? Of course people are waiting for me to get my butt in gear! Of course they are!
It's still in development. I'll send you a couple of screenshots when I get my work finished at work today (Fridays are a big "accomplish the stuff I didn't do the previous four days" day for me.). I could probably have it finished if I locked myself away from civilization for three days and just worked at it. My brother is in NY until Sunday, and is leaving again on Wednesday for another NY trip, so perhaps I'll do just that.