USURPER I: Sword of Destiny

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Nihil Vulture

USURPER I: Sword of Destiny

Post by Nihil Vulture »

Hey guys, I am either gonna publish a Donationware project from either ACK 2.0 or RapidQ... It will be an old skool RPG, but at the same time, it is action oriented... I place my project as Donationware, because Mr. Sonick has a point... Who would buy a retro game? You may choose to give me at most 5 USD in a future Paypall site... But you may choose not to altogether. I call this project Usurper... Aye, I have a history of unfinished products... But ever since I finished my first demo ep of Draconiis Satanae Blackestra, I knew I could do anything I put my mind to. Right now, I gotta work on coding for controling of the sprites, collision codes, and the use of status bars for Armor Health and Player Health... The weapon use is simple, like Zelda... A new weapon gives you less hits to kill your target.

*** Characters to Play ***

Fighter - You can go to the Warrior's Guild
Thief - To the Thieve's Guild with thee!!
Magic-User - It's a given, MAGIC GUILD!

Mind you this is possible on RapidQ, while ACK 2.0 is more RPG oriented.

If you are a programmer with knowledge of RapidQ, you can help out a RPG old timer for this game to work!

Take it easy

Vulture

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Ice Cream Jonsey
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Post by Ice Cream Jonsey »

Magic-users don't get enough love in these sorts of games. But that's the one I always picked in Gauntlet. He was just so goofy looking. He did kind of need the other guys to defend him, to really prosper, however.
the dark and gritty...Ice Cream Jonsey!

Nihil Vulture

The Magic-User and all that jazz

Post by Nihil Vulture »

Jup, I am gonna make the Magic-User just as useful as anyone. But his Armor Health is limited. When chosing the characters, they will have unique attack commands:

Fighter will have melee (SWORD command)
Thief will have Missile (THROW command)
And the Magic-User will have Magic (SPELL command)

Attack items will be given unto the Player independently from a Quest... You can get a Quest from the Guild you preside in. I may include a journal so that you won't get lost. The Towns and castles are nonscrolling, and when travelling out on open ground (Overmap), you actually choose your path of travel on a Map like Final Fantasy Tactics... No worries you won't have to fight a random fight... Just click on the location where a fight is, then you can level up.

Take heed, this is not like your everyday Utlina or any clone! It is inspired by the dark stories of Blood Omen 1: LoK, and Warhammer...

Adventure On

V

Vitriola

Post by Vitriola »

Usurper - Cryptobeast is a great album.

Nihil Vulture

SO FAR...

Post by Nihil Vulture »

Right now, I have a mock form made from RapidQ IDE, it is very easy to make one, but a *beep* to keep up with events... Right now for the moment, I am going to use one moving sprite, and the others are none moving... I know that is so sui intermediate, but I intend future realses to be like this, as a Heroes of MnM clone RPG, and maybe a Disciples Battle game in the future... Man was Disciples gorgeous with graphics... Usurper is still on course... But if I want to make a HoMnM or Disciples clone, I gotta learn how to use sprite pathing, and multiple moving sprites, should not be too hard... I need to figure out lots of stuff. But anyways Usurper will be a great project for me to learn how to make an Adventure RPG...

BTW, Vitriola (sic), I liked the Usurper album with King Diamond! :D But my fav Black Metal band ever, SARGEIST (which is not really German for Coffin Spirit, it would be Sargegeist/Sargengeist, for Sargeist is Coffin Wares)

Finland has a great shining (or may I say, Darkening) Future in Black Metal

Hail
V

Vitriola

Post by Vitriola »

I was not a fan of sargeist, even though i didn;t mind them.

More a fan of Swedish black and German and Polish black, as well as Norwegian, natch.

Astriaal from Australia is also worth mention.

I hate USBM.

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