BioShock: SPOILERS

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Ice Cream Jonsey
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BioShock: SPOILERS

Post by Ice Cream Jonsey »

HERE BE SPOILERS AND COMMENTS!







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The "enrage" powerup is fucking awesome. Not only is it hilarious to watch these guys kill each other, throwing it feels like whipping a frisbee at people. The little touches in the game are awesome, like how the protagonist clenches the little heart-like thing that mimes the enraging lotion (or whatever it's called) he flings. Ha, hahah, ha.

Great fucking game. I know, I know, all games are great for the first few hours. But man has it been a blast so far.
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Ice Cream Jonsey
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Post by Ice Cream Jonsey »

More spoilers
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I killed a big daddy that was on the other side of a metal barrier. Like a metal fence, I guess, but the fence was not completely solid, but made up of bars.

Using telekinesis, I brought the BD's body close. But not close enough to get the little sister near enough to rescue her.

Well, I fiddled around with it, and managed to get the BD in a situation where its legs were through the openings in the fence/grate/barrier. Little sis got closer, to weep that he was dead (as they always do when you kill them) and I was able to successfully hit the "L" key.

Great fucking game.

This was going on while a spawned BD was appearing, too. Not sure if the lone little sis and lone BD "bond," but they were close enough that I did not want to find out and have to do it all over again.
the dark and gritty...Ice Cream Jonsey!

Worm
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Post by Worm »

SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS


I am doing a battle where I take on waves of enemiees and a big daddy is spawned in the area. I may actually have to WATCH HIM until he leaves because he gets FF"ed way to easy. This is very annoying.
Good point Bobby!

Worm
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Post by Worm »

I decided I would go with saving the little sistahs, if there wasn't much of a penalty. It said in the description you'd get a little less, but it gave me half.

So from there I figured "FUCK THAT" and started harvesting like a motherfucker. Only to learn that moralist full of shit game storyboard designer inserted a balancing mechanic for people who take the apparent "sacrifice". Much like their treat driven dog upbringing taught them, the right thing is that which ultimately provides the same kind of rewards as the wrong thing.

I don't even think I'm going to replay this to see the "good" ending. I really dig this game, but it's still just the best System Shock 2 full conversion to date, that's it.
Good point Bobby!

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Post by Ice Cream Jonsey »

If you're going to give people a "choice" don't fuck it up by having one clearly be "better" than the other. Not to get all, "Look at me, look at me," but I am attempting that gameplay gambit in my current project, and I promise you all that I won't fuck it up.
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Worm
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Post by Worm »

Also, setting the mini-bosses in Fort Frolic to run around like fucking TARDS, was bullshit.
Good point Bobby!

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Post by Worm »

I have reached the end of this game and it's all ass. Just more fucking turrets, more cameras, and more of the same fucking shit. I am this fucking close to just watching the endings on youtube and never subjecting myself to this shit again.
Good point Bobby!

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Post by Ice Cream Jonsey »

Did someone on Caltrops say that you can actually kill the little sisters?

Also, I am at like 3 hours for the last two weeks. Although I hate this data going back to Steam, I love the fact that the data is recorded and I can look at it. I wish I could get readouts for all of my games (that don't report back to the mothership).

That being said, Mr. Do! does tell you how long your game was if you make the high score table.
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Jack Straw
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Post by Jack Straw »

finally read this thread because i beat the game yesterday. nothing too bad spoiler wise here - i was hoping to find something about what the hell the story is! I just stopped listening after awhile.

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Post by Ice Cream Jonsey »

Well, isn't the game an enormous, extended middle finger to "Atlas Shrugged" and Libertarianism? That amazes me, because you would think that a video game would be in FAVOR of those two philosophies.
the dark and gritty...Ice Cream Jonsey!

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