Slouching Towards Bedlam:
When it comes to experience in playing text adventures/interactive fiction, I am the Yang to Mr. Yogurt's Yin. I have very little experience in playing them, and despite enjoying them, I'm typically pretty horrible with them. It is with that preface that I present my personal review of STB.
I like games that start me off in a small room that I get to explore. I'm pretty awful at getting my bearings at a new game, so I like when a game starts slowly. By listening (reading) to the recorded cylinders, the first thing I noticed was that the writing in this game was top notch. I really enjoyed the text in this game.
I did notice a few common TA/IF object issues. The drawer which is described as unlocked "is not something that can be locked", the open window "is not something that can be closed", and the ink blotter "is hardly portable". I just about drove myself crazy trying to fix things like these in my own game (and still didn't catch them all), so I was glad to see other people have had similar struggles.
The next thing I typically do in a TA/IF is figure out my immediate boundaries. In this case this appeared to be Bedlam Hospital. I eventually found a key and played around with some machines and then got stuck. I was turning dials and printing out punched tape and looking into a giant viewmaster, but I never really understood what I was supposed to be doing next. I wandered outside, chatted with the stagecoach driver, went back inside, chatted with the receptionist, walked east and west, played with the various machines, scanned just about everything with Triage, my trusty robotic sidekick ... and then just kind of quit.
This morning I read the
two paragraph summary of this game on Wikipedia and (a) learned more than I learned by playing the game, and (b) felt pretty stupid for not picking up on more of the story on my own.
I checked out a few other reviews regarding this game and several people seem to enjoy the idea of having to figure out "what's going on". I just felt confused and dumb. I did eventually resort to peeking at the solution file and had to wonder if I would have ever figured out some of those machines on my own.
I guess I would say that the style of prose in this game very much made me want to play through it, but my poor text adventure skills limited my progress. If we keep doing TAG, hopefully I will get better at these games and, if so, I will come back and play this one some more.