First off, I imagine ICJ didn't want to be a nag, but you accidentally posted your question to the wrong base. In any case, yeah, welcome to Hugo!
I mean to write a
Hugo By Example page about it, but one of the neat Hugo tricks I've picked up in the last year or so is its use of "environment variables."
Now, I imagine all sorts of programming languages have support for Windows environment variables, but Hugo is my first exposure to it. Basically, it's a nice way to instruct Hugo where you keep your files or want them to go without having messy compilation commands or keeping everything in one directory.
First, look up how to set up environment variables for your version of Windows.
Then, set the following environment variables:
HUGO_SOURCE - directory where you'll be keeping your source files
HUGO_OBJECT - directory where you want new compiles to show up
HUGO_LIB - directory where you have the Hugo library files
Those are the most important, but you can also have the following if you want:
HUGO_LIST - where you want .lst files to show up (files that list compilation statistics)
HUGO_RESOURCE - where to look for resource files
HUGO_TEMP - temporary compilation files
Now, unless your command line or game source tells Hugo to look specifically somewhere else for necessary files, it'll look in those preset directories.
Anyhow, for me, it helps keep my command lines and directories a lot prettier and more organized.