Roody_Yogurt wrote:2. Maybe you did as Tdarcos did the other month and accidentally treated a constant or object as a variable.
No, that just caused the
run time to crash when it came across that, I don't think it affected the compilation.
Sometimes the complilation speed drops like a rock. Also, if you have the game open in another window because the run-time is holding it open because you're using the typical "compile in one window, edit in another, run the game in a third" practice that can cause problems and seriously increase compile time. Free Pascal under Lazarus makes it obvious, if you have the executable application file open from a previous run or have it open in a CMD window because you have to give new parameters, when you try to re-compile the source, you get a message that the compilation failed because the compiler is unable to rewrite the application file. Hugo will rewrite the .HEX file if it's in use, it just takes damn near forever.
I'll notice that, up to a point, a game will compile in a second or two, then, all of a sudden, you add a few more lines of code, use a few more features of the system or add another verb or two, or something minor, and the compile time jumps to like 13-15 seconds. No further jumps in the compile time seem to occur, I guess my program didn't get big enough to go to an even longer time. (Although I did have to increase the number of verbs or something, I used more than the maximum of something in Tripkey that exceeded the standard limit and I had to increase it. Not attributes, thank Wotan!)
This reminds me of something because I think I had a problem like this with Hugo on something I was doing.
Also, are you running 64-bit Windows? I have to kill a zombie process every so often in Task Manager because Word Perfect 8 - the last really good version of Word Perfect - fails to quit clean when running on 64-bit Windows 7. Which means whatever file it was editing is still in use and locked so it can't be replaced as long as that process does not quit.
"When I die, I want it easy and peaceful in my sleep, like my uncle.
Not screaming and crying like his passengers."