Animation?
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Animation?
Since Hugor doesn't do video, has anyone experimented with using sequential images to make small or looping animations?
I noticed the end of the Future Boy! demo had some flashing images that played in Hugor, has anyone tried to use that instead of video?
I noticed the end of the Future Boy! demo had some flashing images that played in Hugor, has anyone tried to use that instead of video?
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I put together five jpgs to create an effect during the scene with the Jackalope in my game Cryptozookeeper. Like Roody says, nothing else can happen while it is running.
I think Nikos, the creator of Hugor, reads all the Hugo threads. Any chance there's video support one day in Hugor?
I think Nikos, the creator of Hugor, reads all the Hugo threads. Any chance there's video support one day in Hugor?
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Hugo doesn't support gifs, so adding it to Hugor isn't an option, as that would make it incompatible with the official interpreter. It would be very easy to do though.pinback wrote:Can someone answer my question about animated gifs, though? Is that a "non-starter"? Is implementing video easier? I honestly don't know, and would like someone to answer me in a respectful manner.
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How about you implement it and we sort of forget about the official interpreter?
Let's talk real talk to each other. The original interpreter is only around to support Future Boy!. Nothing else uses video. But that's OK because each copy of Future Boy! comes on a CD with the official interpreter.
You're saying we could all have animated gifs! This would literally revolutionize Hugo games. I think breaking away from the official interpreter is a good thing.
Let's talk real talk to each other. The original interpreter is only around to support Future Boy!. Nothing else uses video. But that's OK because each copy of Future Boy! comes on a CD with the official interpreter.
You're saying we could all have animated gifs! This would literally revolutionize Hugo games. I think breaking away from the official interpreter is a good thing.
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Well, it would violate Kent's license. Somehow I feel like asking him for permission to distribute an incompatible fork of his software isn't very polite :-P What the license means is basically "here's the source code, make sure whatever you create with it is still Hugo."
Feel free to do the asking though, if you know him better. Just CC me in the email.
PS:
If he agrees, then there's other things that could be added too, like Vorbis audio and MNG animations (it doesn't have the 256 colors limit of GIF and is just as easy to support.)
Feel free to do the asking though, if you know him better. Just CC me in the email.
PS:
If he agrees, then there's other things that could be added too, like Vorbis audio and MNG animations (it doesn't have the 256 colors limit of GIF and is just as easy to support.)
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I agree! Animations would be better than video for certain things. I could have a cover image with stars in a night sky that twinkle and shift. Imagine that entered in a comp beside all the Inform/blorb games -- it would really stand out! I imagine ICJ could use animation to create fades and blends in the picture window for games like Fallacy of Dawn and Cryptozooker. I don't know if anything like that has ever been done before.Ice Cream Jonsey wrote:You're saying we could all have animated gifs! This would literally revolutionize Hugo games. I think breaking away from the official interpreter is a good thing.
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Well, this one uses MNG animation in order to catch some attention:Bainespal wrote:I don't know if anything like that has ever been done before.
http://ifdb.tads.org/viewgame?id=c8qs0xgkkfp5u6u4
When I first saw that game, I thought it was Robb using a pseudonym and trying out TADS. Though after 15 minutes or so it became obvious that the writing wasn't anywhere near Robb's standards.
Still, it shows that animation can have quite an effect on someone's expectations. Looking at the intro of that game makes you think "this is gonna be the best thing ever."
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I think the thing we ought to do is all go to Kent and says, hey, we want to put animated gifs in Hugo. We realize there are other things you want to fix, but we want a minor release with just that. How does that sound? And then all terps, official and Hugor, can be updated.
That is how I would swing it.
That is how I would swing it.
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Is it just as easy to add MNG? The situation I don't want to get into is feature creep that makes it a pain in the ass for you.
It sounds like adding support for animated GIFs is trivial. That would open up a giant avenue for what I can do in games. Part of me is content to say, "let's just try to get that in." But if you are not annoyed by the work to put MNG in then sure - it would be logical to argue for that, too.
So let me turn your question around and ask YOU - what do you think? Animated GIF and MNG?
It sounds like adding support for animated GIFs is trivial. That would open up a giant avenue for what I can do in games. Part of me is content to say, "let's just try to get that in." But if you are not annoyed by the work to put MNG in then sure - it would be logical to argue for that, too.
So let me turn your question around and ask YOU - what do you think? Animated GIF and MNG?
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I've already implemented MNG support in QTads, so it would be pretty much a copy&paste job (Hugor and QTads looking very similar isn't a coincidence; they share some of the basic architecture.) The same code can also deal with GIFs. So it's really no effort to have both.
If we had to pick just one though, in case adding both to the official interpreter might involve more work for Kent, then MNG makes more sense, due to the 256 color limit in GIF.
If we had to pick just one though, in case adding both to the official interpreter might involve more work for Kent, then MNG makes more sense, due to the 256 color limit in GIF.
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While I don't have a dog in this fight, I have a dozen apps on my computer that will allow me to create and/or edit animated GIFs, and have never heard of a MNG file before.
But yeah, adding short animated pictures of PCs, NPCs, or anything else would really make the games exciting.

But yeah, adding short animated pictures of PCs, NPCs, or anything else would really make the games exciting.

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Ease of access to software supporting MNG is a factor. If you think you don't have a convenient way of exporting directly as MNG or converting GIF to MNG, then we can go with GIF instead.
Ooh, I liked the sound of that. Flattery always helps with feature requests, right? ;-)Ice Cream Jonsey wrote:but I do trust Nikos as a computer programming genius.
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