Once every two weeks, we shall use a walk through and walk through a classic text adventure.
Tonight's venture:
THE PAWN
We shall walk through The Pawn, take screenshots, and post about it. With a walkthrough, the game should take, what, 20 minutes?
It is time we addressed our backlog. Plus some of the puzzles in The Pawn were lame as hell.
If I do this shit on the Amiga downstairs, I gotta use my Canon to take screenshots. I'm using this interpreter. Sufffffffffffffffffffer
http://msmemorial.if-legends.org/magnetic.htm
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> Cast spellsome of the puzzles in The Pawn were lame as hell.
(1541 says whirr-whirr-whirr for a few seconds)
It works! The scroll opens to reveal blah blah....
-------
>Give beer to Jerry Lee Lewis
(1541 says whirr-whirr-whirr for a few seconds)
He chugs down the bottle and wipes his forehead. "Thanks Mate!"
(score increased by five points)
Kinda sad I knew those from memory. Also the twelve digit combination lock on the princess's chastity belt. Not the combo, but the fact that you could undress her after knocking her out.
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AARDVARK
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I got through "The Pawn" with a walkthrough, so I know it can be done (of course, it helps to use one of those Windows interpreters so you can have the walkthrough up in another window). Not a very satisfying experience (not because walkthroughs ruin games, just because MS games have so little actual *payoff*) but hey, it was one of the first MS games I was able to put aside and say, ok, I'm done with you.
Anyone who has the patience to beat "The Guild of Thieves" with a walkthrough has my total respect, though. Just looking at the steps involved in the endgame make me think, man, I will never play more than 20 moves into that game ever again.
It's a shame, though, since MS games do a lot to make you really want to like them. If I had more time than sense, I could imagine writing remakes where the crappy parts of the games are dropped, the infuriating parser is fixed, and satisfying endings are added.
Anyone who has the patience to beat "The Guild of Thieves" with a walkthrough has my total respect, though. Just looking at the steps involved in the endgame make me think, man, I will never play more than 20 moves into that game ever again.
It's a shame, though, since MS games do a lot to make you really want to like them. If I had more time than sense, I could imagine writing remakes where the crappy parts of the games are dropped, the infuriating parser is fixed, and satisfying endings are added.
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Yeah, I wish Jinxter was better, too. That part in the beginning when you first answer the phone call, to me, was such a great change of atmosphere that it was one of my go-to examples about what I loved about the medium for years. Plus, the writing for some of the deaths and puzzles was genuinely entertaining. Still, yeah, you don't have to go too far before the implementation becomes really sparse and everything falls to pieces.