REVENGE OF THE ZOMOS
This is a haunted-house-type game using mostly the tiles from the MODERN kit. The plot, graphics, and game play are expected to be simple, but with complex programming that pushes the ACK envelope.
ZOMO is more an adventure game than an RPG, with no experience points, levels, magic points, or spells.
On what so far seemed a normal day, you decided to walk your dog. You did happen to stop at a great big freaky, creepy old mansion in your neighbourhood. Nobody lived in that house for many years.
Your dog Sprot stopped near the high fence, and did his business, when a trap door swallowed him. Naturally, you searched and found nothing. Feeling unusually brave, you knocked on the door of the house itself. It opened. You went in. THE ADVENTURE BEGINS
Title screen:

A sample room inside the house:

The cabinet menu. I wanted cabinets to be like containers in Nethack, able to store large amounts of nearly every object. It's possible in ACK, with some heavy coding:

Entry room:

The library:

Mysterious engine room in the sub-sub-basement:

And its sign:

Game within a game:

And, of course, more is to come.
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