pinback wrote:HERE'S WHAT YOU GET: (And keep in mind, I'm only halfway through it.)
1. More missions!
2. More interesting missions (like the last half of RoC)!
3. More units!
4. An entirely new race to play, though for some reason they don't let you play it in the Custom Game!
5. A story even more ridiculous and impossible to follow than the first game, which is no easy feat!
6. Some really beautiful new locales!
Don't forget Blizzard stationary!
Impressions so far:
1. The orc campaign is kinda stupid. There's certainly some potential in the
idea of using an RTS engine to run an RPG, but running around killing respawning monsters with two heroes with on-rails development is just pointless. Throw in what looks to be a plot written by an eighth grader. Rargh! I am Rexxar, last of the Analrape tribe! You have welcomed me into your community for no real reason! Can I wander around and perform menial tasks for you? I couldn't even be bothered to finish the first mission.
2. The Night elf campaign is a step forward, but then it has to go and piss me off by not only reintroducing pointless naval logistics concerns but then not
telling me I'm going to have to hire transports. If you're anything like me (and I know I am) you've reached your maximum troop limit (as well as your maximum upgrade limit and probably stripped your first gold mine to boot) before you even
think about mounting an expedition outside your base. So now I have to either start over or slaughter my own units in order to have enough available "food" to purchase the boats.
Still, the Sentinal chick has some pretty cool powers and the Naga certainly
look interesting. You get to play as them later, right? Once more into the breach.
EDIT: The island map's real purty too.
PATENT PENDING DOUBLE EDIT: Water base! Okay that was cool enough to forgive the whole boat thing.